same size polys 2004-03-23 - By Helge Mathee
Back Well - this will result in a recursive problem. When you scale a polygon, all surrounding ones will be scaled as well. That's why this problem is really not that trivial.
That's the same for moving a point. This will change the size of one polygon in a correct way, but the others connected to that points may be influenced in a wrong way.
So imo the only way to solve that is a complete analysis of the mesh, and projecting it completely new and fresh. *yumm*
Helge
-- -- Original Message -- -- From: "Chris Marshall" <chris@(protected)> To: "Helge Mathee" <helge.mathee@(protected)> Sent: Tuesday, March 23, 2004 3:29 PM Subject: RE: same size polys
> Thanks Helge! I'll give that a try. > I had assumed that points on the existing geometry would need to be moved, > to get this to work. That's not a problem. > I was thinking that an average size could be calculated, then individual > polys would be scaled to fit that average. If they were more than twice the > size of the average, they would be subdivided first, then scaled. > Something like that? > The overall shape isn't too important, so post tweaking can be done. > > Chris > > > -- --Original Message-- -- > From: Helge Mathee [mailto:helge.mathee@(protected)] > Sent: Tuesday, March 23, 2004 2:23 PM > To: XSI@(protected); Chris Marshall > Subject: Re: same size polys > > > Hi Chris, > > try the attached script. > I did this once... It selects all polygons which are greater than the > average one. > May use the script, subdivide, use it again, subdivide.... > > Should result in ya, well - nearly what you were asking for. > > Do you want to move the points of existing geometry - or just to subdivide? > > -- -- Original Message -- -- > From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Tuesday, March 23, 2004 2:31 PM > Subject: RE: same size polys > > > > Alternatively, someone somewhere wrote some smooth tools which might relax > > the mesh into something like your're talking about. > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of kim aldis > > > Sent: 23 March 2004 13:09 > > > To: XSI@(protected) > > > Subject: RE: same size polys > > > > > > A geodesic would be the way to do that Chris, or isn't that > > > what you mean? > > > > > > > > > > -- --Original Message-- -- > > > > From: owner-xsi@(protected) > > > > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > > > > Sent: 23 March 2004 11:48 > > > > To: XSI@(protected) > > > > Subject: RE: same size polys > > > > > > > > Helge, > > > > If you just take a default sphere and try to subdivide it > > > so all the > > > > polys are the same size. It's as simple as that. > > > > Cheers > > > > > > > > Chris > > > > > > > > > > > > -- --Original Message-- -- > > > > From: owner-xsi@(protected) > > > > [mailto:owner-xsi@(protected)]On Behalf Of Helge Mathee > > > > Sent: Tuesday, March 23, 2004 10:58 AM > > > > To: XSI@(protected) > > > > Subject: Re: same size polys > > > > > > > > > > > > okay - send me an example scene or somethin'. > > > > > > > > I will have a look at it. > > > > > > > > > > > > -- -- Original Message -- -- > > > > From: "Chris Marshall" <chris@(protected)> > > > > To: <XSI@(protected)> > > > > Sent: Tuesday, March 23, 2004 11:21 AM > > > > Subject: RE: same size polys > > > > > > > > > > > > > Helge, > > > > > come over here and have a great big hug! > > > > > Ahem, yes, there ...ere... is a need. > > > > > > > > > > ..coughs in a rather deep voice. > > > > > > > > > > If you could, that would be superb!! > > > > > > > > > > What else can I say but Thanks! > > > > > > > > > > Chris > > > > > (father of 2) > > > > > > > > > > > > > > > -- --Original Message-- -- > > > > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On > > > > > Behalf Of Helge Mathee > > > > > Sent: Tuesday, March 23, 2004 10:09 AM > > > > > To: XSI@(protected) > > > > > Subject: Re: same size polys > > > > > > > > > > > > > > > not sure if possible with the on-board-tools... > > > > > > > > > > I'd use a script... let me know if there's a need... ;-) > > > > > > > > > > I wear my mercy-trousers today... > > > > > > > > > > cheers, > > > > > > > > > > Helge > > > > > -- -- Original Message -- -- > > > > > From: "Chris Marshall" <chris@(protected)> > > > > > To: <xsi@(protected)> > > > > > Sent: Tuesday, March 23, 2004 10:54 AM > > > > > Subject: same size polys > > > > > > > > > > > > > > > > Hi All, > > > > > > I have a fairly irregular shaped object (a sphere with > > > > bits pulled > > > > > > out > > > > in > > > > > > all directions, a bit like a starfish), and I want to > > > > subdivide it > > > > > > up so that all the polys (triangles) are more or less the > > > > same size. > > > > > > Is this possible to do fairly easily? > > > > > > Thanks > > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > Chris Marshall > > > > > > Senior Animator > > > > > > Eclipse Creative Limited > > > > > > Tel: +44 (0) 29 2047 0070 > > > > > > Fax: +44 (0) 29 2047 0071 > > > > > > www.eclipsecreative.co.uk > > > > > > www.eclipsecreative.tv > > > > > > > > > > > > > > > > > > --- > > > > > > Unsubscribe? 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