synoptics and realtime shaders 2004-03-23 - By Homam Bahnassi
Back Hi Philip, Try to use two Real-Time Multiple Texture shaders "OGLMulti" in two passes to mimic the "mix8_colors" shader in Real-Time.
Homam Bahnassi 3D Supervisor In|Framez
> From: philip dobree > [mailto:phil@(protected)] > Sent: Monday, March 22, 2004 8:29 PM > To: XSI@(protected) > Subject: synoptics and realtime shaders > > Hi all, > I'm trying to create a 2d style of animation by > using the mix 8 colours node > to switch between textures, and am going to set > up a synoptic to control and > key the changes. The big problem is that this > does not update realtime, so > is a pain to animate with. > > So how can you use realtime shaders to display > multiple textures, one after > the other, on the same object? I can get a > realtime image to display on its > own including it's aplha channel, but the > multiple texture node refuses to > work.
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