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Subject: Dynamics Oddity...

Subject: Dynamics Oddity...

2003-12-14       - By garyc

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Reply:     1     2     3     4     5  

Hi, depending on what you need for the animation it might be worth making a
simple version of the tire (lets say from polys) for the dynamics and then
parenting your more complex tire to that. I had a similar problem last week
with dynamics on a complex rocket, basically the simulation ran just fine in
the viewport, but doing a render, playblast or bake just made it jump a few
units and lockup. After a lot of playing and a lot of "well it works on
simple poly objects" I decided to go with the simple poly object and parent
to more complex setup to that.

just an idea gary.


> So here's my question, why can't the tire behave like the primitive
objects?
> There is nothing special about the tire. I even revolved it as a polygon
> object and the same results occur.
>
> Any ideas?


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