Subject: Dynamics Oddity... 2003-12-14 - By Karsten Bitter
Back Yes, normal direction would be my first guess too, but about your curve from Illustrator: if you're uncertain about it, just use it as a template and draw a similar (Maya)curve on top of it and try with that one...(and again, check for the normal direction on the resulting surface).
regards, Karsten -- -- Original Message -- -- From: "Richard Brak" <r.brak_pb@(protected)> To: <maya@(protected)> Sent: Sunday, December 14, 2003 10:48 AM Subject: Re: Dynamics Oddity...
> Are the tires normals pointing outwards? This can cause problems. > > Richard. > > > Here's the situation: > > > > I am creating a tire that is bouncing off the ground. > > > > Creating this should be simple as pie. > > > > I created my profile of the tire, revolved it and kept it a NURBS > > body. I > > deleted history off of the new NURBS object which is now in the shape > > of my > > tire. > > > > I created a ground plane along the XZ axis and I raised the tire above > > the > > plane. > > > > With the tire selected I added a Gravity field. I made the ground a > > passive > > rigid body. > > > > I let the simulation play. > > > > The tire falls and hits the ground and sticks there. Since this is a > > tire I > > need it to bounce. So I increase the bounciness of the rigidbody node > > that > > is on the tire to about 1. > > > > I play back the simulation and the same thing occurs. > > > > I increase the bounciness to 2. > > > > Now when I play the simulation back the tire falls, and when it hits > > the > > ground it disappears. > > > > Here is the thing... > > > > When I create a simple NURBS object, a cylinder, a sphere, a cube or > > whatever and hook it up to the same gravity field, it behaves as > > expected. > > The object falls and bounces just as one would like it to do. > > > > So here's my question, why can't the tire behave like the primitive > > objects? > > There is nothing special about the tire. I even revolved it as a > > polygon > > object and the same results occur. > > > > Any ideas? > > > > I am running this on my Powerbook G4, 1Gig of RAM, Panther as the > > operating > > system. I have gone through the entire Dynamics book from Alias > > without a > > hitch. So I am confused as to why this seemingly simple thing behaves > > like > > this. > > > > Now one thing which should not be a factor but maybe it is... I made > > the > > tire profile in Illustrator and imported into Maya. Since the new > > version of > > Illustrator does not allow you to save out as older eps's anymore you > > are > > stuck using the straight Illustrator(.ai) import which seems to work > > fine. > > But maybe this somehow screws up how the geometry needs to behave for > > the > > dynamics engine to work. > > > > Any ideas? Any work around for this? > > > > > > - > > Scott h. > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > > List-help: <mailto:listar@(protected)?Subject=help> > > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > > List-subscribe: <http://www.highend3d.com/maya/listserver/> > > List-archive: <http://www.highend3d.com/maya/archive/> > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > >
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