motion vector 2004-03-17 - By Gerbrand Nel
Back has anyone used this shader on particles?? if so, where do you plug it in?? thanx Gerbrand -- -- Original Message -- -- From: luc froehlicher To: XSI@(protected) Sent: Tuesday, March 16, 2004 4:39 PM Subject: Re: motion vector
btw , applying a small gaussian blur to the motion vector frame before applying smoothkit helps to minimize crossover artefacts. you can try that to.
Victor Luckysov wrote:
Hello Guy,
Tuesday, March 16, 2004, 12:32:43 AM, you wrote:
YES they are! ;) This shader does everything except taking depth into GR> account....
GR> This shader do nothing except transforming 3D motion vectors into screen GR> space 2D motion vectors :)
GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5 GR> motion blur tool. GR> -- GR> guy rabiller | 3d technical director @ LaMaison
ok! it realy works, thanks
but how i can be with crossover objects?
in that case, i can render objects separately, but if i have many legged character? i won't render each leg separately ;)
/vic/ senior animator dr.Picture Studios www.drpicture.com personal web: www.vic3d.com
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1 http-equiv=Content-Type> <META content="MSHTML 5.00.3315.2870" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>has anyone used this shader on particles?? if so, where do you plug it in??</FONT></DIV> <DIV><FONT face=Arial size=2>thanx</FONT></DIV> <DIV><FONT face=Arial size=2>Gerbrand</FONT></DIV> <BLOCKQUOTE style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A href="mailto:lulu@(protected)" title=lulu@(protected)>luc froehlicher</A > </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:XSI@(protected)" title=XSI@(protected)>XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, March 16, 2004 4:39 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: motion vector</DIV> <DIV><BR></DIV>btw , applying a small gaussian blur to the motion vector frame before applying smoothkit helps to minimize <BR>crossover artefacts.<BR>you can try that to.<BR><BR>Victor Luckysov wrote:<BR> <BLOCKQUOTE cite="mid78104111343.20040316161626@(protected)" type="cite"> <PRE wrap="">Hello Guy,
Tuesday, March 16, 2004, 12:32:43 AM, you wrote:
</PRE> <BLOCKQUOTE type="cite"> <BLOCKQUOTE type="cite"><PRE wrap="">YES they are! ;) This shader does everything except taking depth into </PRE></BLOCKQUOTE></BLOCKQUOTE><PRE wrap=""><!---->GR> account....
GR> This shader do nothing except transforming 3D motion vectors into screen GR> space 2D motion vectors :)
GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5 GR> motion blur tool. GR> -- GR> guy rabiller | 3d technical director @ LaMaison
ok! it realy works, thanks
but how i can be with crossover objects?
in that case, i can render objects separately, but if i have many legged character? i won't render each leg separately ;)
/vic/ senior animator dr.Picture Studios <A class=moz-txt-link-abbreviated href="http://www.drpicture .com">www.drpicture.com</A> personal web: <A class=moz-txt-link-abbreviated href="http://www.vic3d.com">www .vic3d.com</A></PRE></BLOCKQUOTE><BR></BLOCKQUOTE></BODY></HTML>
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