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motion vector

motion vector

2004-03-17       - By Gerbrand Nel

 Back
Reply:     1     2     3     4     5     6     7     8  

has anyone used this shader on particles?? if so, where do you plug it in??
thanx
Gerbrand
 -- -- Original Message -- --
 From: luc froehlicher
 To: XSI@(protected)
 Sent: Tuesday, March 16, 2004 4:39 PM
 Subject: Re: motion vector


 btw , applying a small gaussian blur to the motion vector frame before
applying smoothkit helps to minimize
 crossover artefacts.
 you can try that to.

 Victor Luckysov wrote:

Hello Guy,

Tuesday, March 16, 2004, 12:32:43 AM, you wrote:

 
YES they are! ;)  This shader does everything except taking depth into
     
GR> account....

GR> This shader do nothing except transforming 3D motion vectors into screen
GR> space 2D motion vectors :)

GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5
GR> motion blur tool.
GR> --
GR> guy rabiller | 3d technical director @ LaMaison


ok! it realy works, thanks

but how i can be with crossover objects?

in that case, i can render objects separately, but if i have many
legged character?
i won't render each leg separately ;)


/vic/
senior animator
dr.Picture Studios www.drpicture.com
personal web: www.vic3d.com



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<DIV><FONT face=Arial size=2>has anyone used this shader on particles?? if so,
where do you plug it in??</FONT></DIV>
<DIV><FONT face=Arial size=2>thanx</FONT></DIV>
<DIV><FONT face=Arial size=2>Gerbrand</FONT></DIV>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px;
PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A href="mailto:lulu@(protected)" title=lulu@(protected)>luc froehlicher</A
>
 </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:XSI@(protected)"
 title=XSI@(protected)>XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, March 16, 2004 4:39
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: motion vector</DIV>
 <DIV><BR></DIV>btw , applying a small gaussian blur to the motion vector
frame
 before applying smoothkit helps to minimize <BR>crossover artefacts.<BR>you
 can try that to.<BR><BR>Victor Luckysov wrote:<BR>
 <BLOCKQUOTE cite="mid78104111343.20040316161626@(protected)" type="cite">
<PRE wrap="">Hello Guy,

Tuesday, March 16, 2004, 12:32:43 AM, you wrote:

 </PRE>
   <BLOCKQUOTE type="cite">
     <BLOCKQUOTE type="cite"><PRE wrap="">YES they are! ;)  This shader does
everything except taking depth into
     </PRE></BLOCKQUOTE></BLOCKQUOTE><PRE wrap=""><!---->GR&gt; account....

GR&gt; This shader do nothing except transforming 3D motion vectors into screen
GR&gt; space 2D motion vectors :)

GR&gt; Depth etc.. should be taken into account from the Smoothkit tool or any
2D5
GR&gt; motion blur tool.
GR&gt; --
GR&gt; guy rabiller | 3d technical director @ LaMaison


ok! it realy works, thanks

but how i can be with crossover objects?

in that case, i can render objects separately, but if i have many
legged character?
i won't render each leg separately ;)


/vic/
senior animator
dr.Picture Studios <A class=moz-txt-link-abbreviated href="http://www.drpicture
.com">www.drpicture.com</A>
personal web: <A class=moz-txt-link-abbreviated href="http://www.vic3d.com">www
.vic3d.com</A></PRE></BLOCKQUOTE><BR></BLOCKQUOTE></BODY></HTML>