  | | | Subject: Dynamics Oddity... | Subject: Dynamics Oddity... 2003-12-14 - By Richard Brak
Back Are the tires normals pointing outwards? This can cause problems.
Richard.
> Here's the situation: > > I am creating a tire that is bouncing off the ground. > > Creating this should be simple as pie. > > I created my profile of the tire, revolved it and kept it a NURBS > body. I > deleted history off of the new NURBS object which is now in the shape > of my > tire. > > I created a ground plane along the XZ axis and I raised the tire above > the > plane. > > With the tire selected I added a Gravity field. I made the ground a > passive > rigid body. > > I let the simulation play. > > The tire falls and hits the ground and sticks there. Since this is a > tire I > need it to bounce. So I increase the bounciness of the rigidbody node > that > is on the tire to about 1. > > I play back the simulation and the same thing occurs. > > I increase the bounciness to 2. > > Now when I play the simulation back the tire falls, and when it hits > the > ground it disappears. > > Here is the thing... > > When I create a simple NURBS object, a cylinder, a sphere, a cube or > whatever and hook it up to the same gravity field, it behaves as > expected. > The object falls and bounces just as one would like it to do. > > So here's my question, why can't the tire behave like the primitive > objects? > There is nothing special about the tire. I even revolved it as a > polygon > object and the same results occur. > > Any ideas? > > I am running this on my Powerbook G4, 1Gig of RAM, Panther as the > operating > system. I have gone through the entire Dynamics book from Alias > without a > hitch. So I am confused as to why this seemingly simple thing behaves > like > this. > > Now one thing which should not be a factor but maybe it is... I made > the > tire profile in Illustrator and imported into Maya. Since the new > version of > Illustrator does not allow you to save out as older eps's anymore you > are > stuck using the straight Illustrator(.ai) import which seems to work > fine. > But maybe this somehow screws up how the geometry needs to behave for > the > dynamics engine to work. > > Any ideas? Any work around for this? > > > - > Scott h. > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> >
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