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Darktree randomness

Darktree randomness

2004-03-16       - By Felix Gebhardt

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Reply:     1     2     3     4     5  

Doesn't seem related to the XSI/SPDL part of the Darktree package. That's a
job for Dietmar of TWI I'm afraid.



Bernard Lebel wrote:
> Thanks Felix,
>
> I did that but it doesn't seem to help. That said, here's what the log
> says when I render:
>
> //INFO : "PHEN 0.3  info : **********************tiwtest::treeload
> failure " //INFO : "PHEN 0.3  info : **********************tiwtest::comps
> in use failure "
>
> Could it be related?
>
>
> Thanks a lot!
> Bernard
>
>
>
> http://www.bernardlebel.com
> http://www.xsimontreal.com
> http://www.xsibase.com
>
>
>
>
>> From: "Felix Gebhardt" <gebhardt@(protected)>
>> Reply-To: XSI@(protected)
>> To: <XSI@(protected)>
>> Subject: Re: Darktree randomness
>> Date: Tue, 16 Mar 2004 14:26:04 +0100
>>
>>
>> Hi Bernard,
>>
>> could you try to change all "flags" parameter values in the SPDLs from 1
>> to
>> 0. Best is to open in Notepad and do a search for "flags = 1;" and
>> replace with "flags = 0;". Just digging in the dark but maybe it helps.
>>
>> Cheers,
>> Felix
>>
>>
>> Bernard Lebel wrote:
>>> Hello,
>>>
>>> We're trying to implement DarkTree into our pipeline and we're
>>> encountering some annoyances.
>>>
>>> - We oftenly have to reinstall the add-on. It gets corrupted very
>>> easily. For example, I had to reinstall it on my machine after a crash,
>>> as it was completely gone (if I went to Uninstall Addon, the addon was
>>> not there anymore).
>>>
>>> - We have an decor where many objects are grouped, and the material
>>> applied to the group. Some of the members, in some frames, are
>>> completely black, while others are rendered fine. No cluster, no
>>> override. No object has projections, has the DT shaders are using their
>>> own Object texture space. The black objects problem is more or less
>>> random, somethime it seems patterned, sometimes not. It's different
>>> objects at each frame.
>>>
>>> I suspect the problem is more related to the installation than the
>>> shaders or the machines, because the texture guys have no problems
>>> while we do.
>>>
>>> Anyone has any experience with that?
>>>
>>>
>>> Thanks
>>> Bernard
>>>
>>>
>>> http://www.bernardlebel.com
>>> http://www.xsimontreal.com
>>> http://www.xsibase.com
>>>
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