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motion vector

motion vector

2004-03-16       - By luc froehlicher

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Reply:     1     2     3     4     5     6     7     8  

btw , applying a small gaussian blur to the motion vector frame before
applying smoothkit helps to minimize
crossover artefacts.
you can try that to.

Victor Luckysov wrote:

>Hello Guy,
>
>Tuesday, March 16, 2004, 12:32:43 AM, you wrote:
>
>  
>
>>>YES they are! ;)  This shader does everything except taking depth into
>>>      
>>>
>GR> account....
>
>GR> This shader do nothing except transforming 3D motion vectors into screen
>GR> space 2D motion vectors :)
>
>GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5
>GR> motion blur tool.
>GR> --
>GR> guy rabiller | 3d technical director @ LaMaison
>
>
>ok! it realy works, thanks
>
>but how i can be with crossover objects?
>
>in that case, i can render objects separately, but if i have many
>legged character?
>i won't render each leg separately ;)
>
>
>/vic/
>senior animator
>dr.Picture Studios www.drpicture.com
>personal web: www.vic3d.com
>


<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
 <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1">
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<body>
btw , applying a small gaussian blur to the motion vector frame before applying
smoothkit helps to minimize <br>
crossover artefacts.<br>
you can try that to.<br>
<br>
Victor Luckysov wrote:<br>
<blockquote type="cite"
cite="mid78104111343.20040316161626@(protected)">
 <pre wrap="">Hello Guy,

Tuesday, March 16, 2004, 12:32:43 AM, you wrote:

 </pre>
 <blockquote type="cite">
   <blockquote type="cite">
     <pre wrap="">YES they are! ;)  This shader does everything except taking
depth into
     </pre>
   </blockquote>
 </blockquote>
 <pre wrap=""><!---->GR&gt; account....

GR&gt; This shader do nothing except transforming 3D motion vectors into screen
GR&gt; space 2D motion vectors :)

GR&gt; Depth etc.. should be taken into account from the Smoothkit tool or any
2D5
GR&gt; motion blur tool.
GR&gt; --
GR&gt; guy rabiller | 3d technical director @ LaMaison


ok! it realy works, thanks

but how i can be with crossover objects?

in that case, i can render objects separately, but if i have many
legged character?
i won't render each leg separately ;)


/vic/
senior animator
dr.Picture Studios <a class="moz-txt-link-abbreviated" href="http://www
.drpicture.com">www.drpicture.com</a>
personal web: <a class="moz-txt-link-abbreviated" href="http://www.vic3d.com"
>www.vic3d.com</a></pre>
</blockquote>
<br>
</body>
</html>