motion vector 2004-03-16 - By luc froehlicher
Back btw , applying a small gaussian blur to the motion vector frame before applying smoothkit helps to minimize crossover artefacts. you can try that to.
Victor Luckysov wrote:
>Hello Guy, > >Tuesday, March 16, 2004, 12:32:43 AM, you wrote: > > > >>>YES they are! ;) This shader does everything except taking depth into >>> >>> >GR> account.... > >GR> This shader do nothing except transforming 3D motion vectors into screen >GR> space 2D motion vectors :) > >GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5 >GR> motion blur tool. >GR> -- >GR> guy rabiller | 3d technical director @ LaMaison > > >ok! it realy works, thanks > >but how i can be with crossover objects? > >in that case, i can render objects separately, but if i have many >legged character? >i won't render each leg separately ;) > > >/vic/ >senior animator >dr.Picture Studios www.drpicture.com >personal web: www.vic3d.com >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1"> <title></title> </head> <body> btw , applying a small gaussian blur to the motion vector frame before applying smoothkit helps to minimize <br> crossover artefacts.<br> you can try that to.<br> <br> Victor Luckysov wrote:<br> <blockquote type="cite" cite="mid78104111343.20040316161626@(protected)"> <pre wrap="">Hello Guy,
Tuesday, March 16, 2004, 12:32:43 AM, you wrote:
</pre> <blockquote type="cite"> <blockquote type="cite"> <pre wrap="">YES they are! ;) This shader does everything except taking depth into </pre> </blockquote> </blockquote> <pre wrap=""><!---->GR> account....
GR> This shader do nothing except transforming 3D motion vectors into screen GR> space 2D motion vectors :)
GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5 GR> motion blur tool. GR> -- GR> guy rabiller | 3d technical director @ LaMaison
ok! it realy works, thanks
but how i can be with crossover objects?
in that case, i can render objects separately, but if i have many legged character? i won't render each leg separately ;)
/vic/ senior animator dr.Picture Studios <a class="moz-txt-link-abbreviated" href="http://www .drpicture.com">www.drpicture.com</a> personal web: <a class="moz-txt-link-abbreviated" href="http://www.vic3d.com" >www.vic3d.com</a></pre> </blockquote> <br> </body> </html>
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