motion vector 2004-03-16 - By luc froehlicher
Back this problem is inherent to the 2D motion blur technique. same problems happens when an object enters frame or transparent stuff... We are currently integrating depth infos into the process , it solves parts of the problem (but not all)
you can also render your frames with no mb , then camera project the frames back on your geometry through a constant shader and render with 3d mb.this would be an intermediate solution
Victor Luckysov wrote:
>Hello Guy, > >Tuesday, March 16, 2004, 12:32:43 AM, you wrote: > > > >>>YES they are! ;) This shader does everything except taking depth into >>> >>> >GR> account.... > >GR> This shader do nothing except transforming 3D motion vectors into screen >GR> space 2D motion vectors :) > >GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5 >GR> motion blur tool. >GR> -- >GR> guy rabiller | 3d technical director @ LaMaison > > >ok! it realy works, thanks > >but how i can be with crossover objects? > >in that case, i can render objects separately, but if i have many >legged character? >i won't render each leg separately ;) > > >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1"> <title></title> </head> <body> this problem is inherent to the 2D motion blur technique.<br> same problems happens when an object enters frame or transparent stuff...<br> We are currently integrating depth infos into the process , it solves parts of the problem (but not all)<br> <br> you can also render your frames with no mb , then camera project the frames back on your geometry <br> through a constant shader and render with 3d mb.this would be an intermediate solution<br> <br> Victor Luckysov wrote:<br> <blockquote type="cite" cite="mid78104111343.20040316161626@(protected)"> <pre wrap="">Hello Guy,
Tuesday, March 16, 2004, 12:32:43 AM, you wrote:
</pre> <blockquote type="cite"> <blockquote type="cite"> <pre wrap="">YES they are! ;) This shader does everything except taking depth into </pre> </blockquote> </blockquote> <pre wrap=""><!---->GR> account....
GR> This shader do nothing except transforming 3D motion vectors into screen GR> space 2D motion vectors :)
GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5 GR> motion blur tool. GR> -- GR> guy rabiller | 3d technical director @ LaMaison
ok! it realy works, thanks
but how i can be with crossover objects?
in that case, i can render objects separately, but if i have many legged character? i won't render each leg separately ;)
</pre> </blockquote> <br> </body> </html>
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