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motion vector

motion vector

2004-03-16       - By luc froehlicher

 Back
Reply:     1     2     3     4     5     6     7     8  

this problem is inherent to the 2D motion blur technique.
same problems happens when an object enters frame or transparent stuff...
We are currently integrating depth infos into the process , it solves
parts of the problem (but not all)

you can also render your frames with no mb , then camera project the
frames back on your geometry
through a constant shader and render with 3d mb.this would be an
intermediate solution

Victor Luckysov wrote:

>Hello Guy,
>
>Tuesday, March 16, 2004, 12:32:43 AM, you wrote:
>
>  
>
>>>YES they are! ;)  This shader does everything except taking depth into
>>>      
>>>
>GR> account....
>
>GR> This shader do nothing except transforming 3D motion vectors into screen
>GR> space 2D motion vectors :)
>
>GR> Depth etc.. should be taken into account from the Smoothkit tool or any 2D5
>GR> motion blur tool.
>GR> --
>GR> guy rabiller | 3d technical director @ LaMaison
>
>
>ok! it realy works, thanks
>
>but how i can be with crossover objects?
>
>in that case, i can render objects separately, but if i have many
>legged character?
>i won't render each leg separately ;)
>
>  
>


<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
 <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1">
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</head>
<body>
this problem is inherent to the 2D motion blur technique.<br>
same problems happens when an object enters frame or transparent stuff...<br>
We are currently integrating depth infos into the process , it solves parts
of the problem (but not all)<br>
<br>
you can also render your frames with no mb , then camera project the frames
back on your geometry <br>
through a constant shader and render with 3d mb.this would be an intermediate
solution<br>
<br>
Victor Luckysov wrote:<br>
<blockquote type="cite"
cite="mid78104111343.20040316161626@(protected)">
 <pre wrap="">Hello Guy,

Tuesday, March 16, 2004, 12:32:43 AM, you wrote:

 </pre>
 <blockquote type="cite">
   <blockquote type="cite">
     <pre wrap="">YES they are! ;)  This shader does everything except taking
depth into
     </pre>
   </blockquote>
 </blockquote>
 <pre wrap=""><!---->GR&gt; account....

GR&gt; This shader do nothing except transforming 3D motion vectors into screen
GR&gt; space 2D motion vectors :)

GR&gt; Depth etc.. should be taken into account from the Smoothkit tool or any
2D5
GR&gt; motion blur tool.
GR&gt; --
GR&gt; guy rabiller | 3d technical director @ LaMaison


ok! it realy works, thanks

but how i can be with crossover objects?

in that case, i can render objects separately, but if i have many
legged character?
i won't render each leg separately ;)

 </pre>
</blockquote>
<br>
</body>
</html>