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Character Setup -Facial-

Character Setup -Facial-

2004-03-16       - By F3D From Mars...

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Reply:     1     2  

hi,
you could use a spherical wave attached to the lolipop/finger, for the
cheek deformation.
and animate the amplitude...

Francois
3D From Mars...



-- -- Original Message -- --
From: "益田 英子" <eikom.stf@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, March 16, 2004 10:02 AM
Subject: Character Setup -Facial-


> Hello,
>
> Right now I am working on my characters facial setup and am...stuck.
>
> I want my face skin to slide over the skull in two different ways.
> 1)Directly = Making the skin move according to the object that is touching
it. (eg: like moving the skin with your fingers, pulling the cheeks, like
the cheek when you're sucking a lollipop and moving it around in your
mouth..)
> 2)Indirectly = More of a dynamics kind of movement. I want to make my
characters cheek to wobble a little when the head is moving around.
>
> I am already using both shape and envelope.
> I have tried using the constraint and adjusting the blend weights but it
just didn't give the result I expected.
> Does anyone have ideas that they can share?
>
> I also don't understand how to use shrinkwrap..
> Many people say to use shrinkwrap for the skin to slide over the muscle...
> I think I'm just not using it right, but I just can't get it to work....
>
> Thank you
>
> Eiko
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