Character Setup -Facial- 2004-03-16 - By F3D From Mars...
Back hi, you could use a spherical wave attached to the lolipop/finger, for the cheek deformation. and animate the amplitude...
Francois 3D From Mars...
-- -- Original Message -- -- From: "益田 英子" <eikom.stf@(protected)> To: <XSI@(protected)> Sent: Tuesday, March 16, 2004 10:02 AM Subject: Character Setup -Facial-
> Hello, > > Right now I am working on my characters facial setup and am...stuck. > > I want my face skin to slide over the skull in two different ways. > 1)Directly = Making the skin move according to the object that is touching it. (eg: like moving the skin with your fingers, pulling the cheeks, like the cheek when you're sucking a lollipop and moving it around in your mouth..) > 2)Indirectly = More of a dynamics kind of movement. I want to make my characters cheek to wobble a little when the head is moving around. > > I am already using both shape and envelope. > I have tried using the constraint and adjusting the blend weights but it just didn't give the result I expected. > Does anyone have ideas that they can share? > > I also don't understand how to use shrinkwrap.. > Many people say to use shrinkwrap for the skin to slide over the muscle... > I think I'm just not using it right, but I just can't get it to work.... > > Thank you > > Eiko > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|