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New shader: choose visibility between objects in render tree!

New shader: choose visibility between objects in render tree!

2004-03-15       - By Harry Bardak

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does it work with FG or refraction ?
anyways thanks !
-- -- Original Message -- --
From: "Schoenberger" <XSI@(protected)>
To: <XSI@(protected)>
Sent: Monday, March 15, 2004 3:50 PM
Subject: New shader: choose visibility between objects in render tree!


> Hi
>
> I have a nice shader for you.
> It was very often requested to choose if an object is shown through object
A,
> but not through object B. (or reflected) I have a done a little shader for
it
> once and now I have decided to release a public version.
>
> Just take a look at this picture:
> http://www.BinaryAlchemy.de/download/BA_vis_bool.jpg
>
> Download: http://www.BinaryAlchemy.de/download/BA_vis_bool.zip
>
>
> have fun,
>
> Holger Schönberger
> techical director. animator. freelancer
> The day has 24 hours, if that does not suffice, I will take the night
>
>
> ---
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