New shader: choose visibility between objects in render tree! 2004-03-15 - By Harry Bardak
Back does it work with FG or refraction ? anyways thanks ! -- -- Original Message -- -- From: "Schoenberger" <XSI@(protected)> To: <XSI@(protected)> Sent: Monday, March 15, 2004 3:50 PM Subject: New shader: choose visibility between objects in render tree!
> Hi > > I have a nice shader for you. > It was very often requested to choose if an object is shown through object A, > but not through object B. (or reflected) I have a done a little shader for it > once and now I have decided to release a public version. > > Just take a look at this picture: > http://www.BinaryAlchemy.de/download/BA_vis_bool.jpg > > Download: http://www.BinaryAlchemy.de/download/BA_vis_bool.zip > > > have fun, > > Holger Schönberger > techical director. animator. freelancer > The day has 24 hours, if that does not suffice, I will take the night > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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