Camera/Aspect ratio condundrum 2003-12-13 - By Gary Jaeger
Back try changing the Film Fit on your cameras to Vertical.
On Dec 12, 2003, at 7:30 PM, Steve Davy wrote:
> Further to the couple of posts about this last week, I'd like to > restart > this thread, concerning the change in framing that occurs when you > change > the aspect ratio in your render globals. > > I've never understood why going from 4:3 to 16:9 changes the vertical > (i.e. > in image space the Y) size of your framing, rather than maintaining > this and > simply adding extra area to the sides. Can someone at least explain to > me > why Maya does this? If I understood the reasoning behind it it might > not bug > me so much. > > We're now facing a situation here where we have a couple of hundred > shots > that were all framed for 4:3 that now have to go to 16:9, with very > little > planning for this (don't ask). We want, where possible, to maintain the > vertical framing and simply add to the edges of the image, as described > above. > > There appear to be only two ways to do this: > > 1) Change the camera focal length, however the directors do not want > this > > 2) Physically move the camera in 3D space. > > The problem with the latter is that any rotation on the camera STILL > causes > the framing to be slightly different, due to a different position in > space > and a different lookat point. > > Of course we can eyeball every shot, or I'm sure I could come up with > some > ways to automate it using an offset of some kind, at least on the > translation. > > But can anyone suggest anything better? > > > Steve Davy > 3D Hack > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > Tired of slow downloads and busy signals? Get a high-speed Internet > connection! Comparison-shop your local high-speed providers here. > https://broadband.msn.com > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > >
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