  | | | Toon lense shader and partition | Toon lense shader and partition 2004-03-11 - By todd akita
Back You can't turn off ink shaders for just a partition but if you have anticipated the need and have been using a toon host node for elements that need inklines you can easily just throw anything *without* a toon host node on the partitions where you don't need outlines and use the "require host" switch in the lens shader.
good luck
-T
Guillaume Laforge wrote:
> To Harry : Yes, the Edge detect will do the trick :-) thanks ! (and it > is a lot faster to render). > > To Todd : How did you turn off the active effects for a partition (and > not a Pass) ? > > Thanks for the help > > Guillaume > > > > -- --Message d'origine-- -- > De : owner-xsi@(protected) [mailto:owner-xsi@(protected)]De la > part de Harry Bardak > Envoy� : jeudi 11 mars 2004 18:31 > � : XSI@(protected) > Objet : Re: Toon lense shader and partition > > Are you any particular effects on your Ink lens or it's just the > outline ? > You can deal with compositing may be. > An Edge detect filter on Alpha of wanted object or an Edge detect > on Z or normals can do the job quickly. > Depending for what you are looking for. > > -- -- Original Message -- -- > From: Guillaume Laforge <mailto:guillaume.laf@(protected)> > To: XSI@(protected) <mailto:XSI@(protected)> > Sent: Thursday, March 11, 2004 5:33 PM > Subject: Toon lense shader and partition > > Hi, > > I've got a scene with a Toon ink Lens shader. All my objects > got an ink edges. > I need now to bypass the ink edges on severals objects with > severals shaders. > I could add a Toon host and connect the shader in it. But it > will be very long because > I've got a lot of shaders :-( > > Is it possible to bypass the Camera Toon ink Lens shader on a > partition ? > > > > Guillaume laforge >
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