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Toon lense shader and partition

Toon lense shader and partition

2004-03-11       - By todd akita

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Reply:     1     2     3     4     5  

You can't turn off ink shaders for just a partition but
if you have anticipated the need and have been using
a toon host node for elements that need inklines you
can easily just throw anything  *without* a toon host
node on the partitions where you don't need outlines
and use the "require host" switch in the lens shader.

good luck

-T


Guillaume Laforge wrote:

> To Harry : Yes, the Edge detect will do the trick :-) thanks ! (and it
> is a lot faster to render).
>
> To Todd : How did you turn off the active effects for a partition (and
> not a Pass) ?
>
> Thanks for the help
>
> Guillaume
>
>
>
>     -- --Message d'origine-- --
>     De : owner-xsi@(protected) [mailto:owner-xsi@(protected)]De la
>     part de Harry Bardak
>     Envoy� : jeudi 11 mars 2004 18:31
>     � : XSI@(protected)
>     Objet : Re: Toon lense shader and partition
>
>     Are you any particular effects on your Ink lens or it's just the
>     outline ?
>     You can deal with compositing may be.
>     An Edge detect filter on Alpha of wanted object or an Edge detect
>     on Z or normals can do the job quickly.
>     Depending for what you are looking for.
>
>         -- -- Original Message -- --
>         From: Guillaume Laforge <mailto:guillaume.laf@(protected)>
>         To: XSI@(protected) <mailto:XSI@(protected)>
>         Sent: Thursday, March 11, 2004 5:33 PM
>         Subject: Toon lense shader and partition
>
>         Hi,
>
>         I've got a scene with a Toon ink Lens shader. All my objects
>         got an ink edges.
>         I need now to bypass the ink edges on severals objects with
>         severals shaders.
>         I could add a Toon host and connect the shader in it. But it
>         will be very long because
>         I've got a lot of shaders :-(
>
>         Is it possible to bypass the Camera Toon ink Lens shader on a
>         partition ?
>
>
>
>         Guillaume laforge
>



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