  | | | Toon lense shader and partition | Toon lense shader and partition 2004-03-11 - By Guillaume Laforge
Back To Harry : Yes, the Edge detect will do the trick :-) thanks ! (and it is a lot faster to render).
To Todd : How did you turn off the active effects for a partition (and not a Pass) ?
Thanks for the help
Guillaume
-- --Message d'origine-- -- De : owner-xsi@(protected) [mailto:owner-xsi@(protected)]De la part de Harry Bardak Envoyé : jeudi 11 mars 2004 18:31 À : XSI@(protected) Objet : Re: Toon lense shader and partition
Are you any particular effects on your Ink lens or it's just the outline ? You can deal with compositing may be. An Edge detect filter on Alpha of wanted object or an Edge detect on Z or normals can do the job quickly. Depending for what you are looking for. -- -- Original Message -- -- From: Guillaume Laforge To: XSI@(protected) Sent: Thursday, March 11, 2004 5:33 PM Subject: Toon lense shader and partition
Hi,
I've got a scene with a Toon ink Lens shader. All my objects got an ink edges. I need now to bypass the ink edges on severals objects with severals shaders. I could add a Toon host and connect the shader in it. But it will be very long because I've got a lot of shaders :-(
Is it possible to bypass the Camera Toon ink Lens shader on a partition ?
Guillaume laforge
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#c0c0c0> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2>To Harry : Yes, the Edge detect will do the trick :-) thanks ! (and it is a lot faster to render).</FONT></SPAN></DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2>To Todd : How did you turn off the active effects for a partition (and not a Pass) ?</FONT></SPAN></DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2 >Thanks for the help</FONT></SPAN></DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2>Guillaume</FONT></SPAN></DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=046472419-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-- --Message d'origine-- --<BR><B>De :</B> owner-xsi@(protected) .COM [mailto:owner-xsi@(protected)]<B>De la part de</B> Harry Bardak<BR><B>Envoyé :</B> jeudi 11 mars 2004 18:31<BR><B>À :</B> XSI@(protected)<BR><B>Objet :</B> Re: Toon lense shader and partition<BR><BR></FONT></DIV> <DIV><FONT face=Arial size=2>Are you any particular effects on your Ink lens or it's just the outline ? </FONT></DIV> <DIV><FONT face=Arial size=2>You can deal with compositing may be. </FONT></DIV> <DIV><FONT face=Arial size=2>An Edge detect filter on Alpha of wanted object or an Edge detect on Z or normals can do the job quickly. </FONT></DIV> <DIV><FONT face=Arial size=2>Depending for what you are looking for.</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:< /B> <A title=guillaume.laf@(protected) href="mailto:guillaume.laf@(protected)">Guillaume Laforge</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 11, 2004 5:33 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Toon lense shader and partition</DIV> <DIV><BR></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>Hi,</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I've got a scene with a Toon ink Lens shader. All my objects got an ink edges.</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I need now to bypass the ink edges on severals objects with severals shaders. </FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I could add a Toon host and connect the shader in it. But it will be very long because</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I've got a lot of shaders :-(</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>Is it possible to bypass the Camera Toon ink Lens shader on a partition ?</FONT></SPAN></SPAN></DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004></SPAN></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>Guillaume laforge</FONT></SPAN></SPAN></DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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