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Toon lense shader and partition

Toon lense shader and partition

2004-03-11       - By Harry Bardak

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Reply:     1     2     3     4     5  

Are you any particular effects on your Ink lens or it's just the outline ?
You can deal with compositing may be.
An Edge detect filter on Alpha of wanted object or an Edge detect on Z or
normals can do the job quickly.
Depending for what you are looking for.
 -- -- Original Message -- --
 From: Guillaume Laforge
 To: XSI@(protected)
 Sent: Thursday, March 11, 2004 5:33 PM
 Subject: Toon lense shader and partition


 Hi,

 I've got a scene with a Toon ink Lens shader. All my objects got an ink edges.
 I need now to bypass the ink edges on severals objects with severals shaders.
 I could add a Toon host and connect the shader in it. But it will be very
long because
 I've got a lot of shaders :-(

 Is it possible to bypass the Camera Toon ink Lens shader on a partition ?



 Guillaume laforge
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<DIV><FONT face=Arial size=2>Are you any particular effects on your Ink lens or
it's just the outline ? </FONT></DIV>
<DIV><FONT face=Arial size=2>You can deal with compositing may be. </FONT></DIV>
<DIV><FONT face=Arial size=2>An Edge detect filter on Alpha of wanted object or
an Edge detect on Z or normals can do the job quickly. </FONT></DIV>
<DIV><FONT face=Arial size=2>Depending for what you are looking
for.</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=guillaume.laf@(protected)
 href="mailto:guillaume.laf@(protected)">Guillaume Laforge</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 11, 2004 5:33
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Toon lense shader and
 partition</DIV>
 <DIV><BR></DIV>
 <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff
 size=2>Hi,</FONT></SPAN></DIV>
 <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I
've
 got a scene with a Toon ink Lens shader. All my objects got an ink
 edges.</FONT></SPAN></DIV>
 <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I
 need now to bypass the ink edges on severals objects with severals shaders.
 </FONT></SPAN></DIV>
 <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I
 could add a Toon host and connect the shader in it. But it will be very long
 because</FONT></SPAN></DIV>
 <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I
've
 got a lot of shaders :-(</FONT></SPAN></DIV>
 <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT
 face=Arial color=#0000ff size=2>Is it possible to bypass the Camera Toon ink
 Lens shader on a partition ?</FONT></SPAN></SPAN></DIV>
 <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT
 face=Arial color=#0000ff size=2></FONT></SPAN></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT
 face=Arial color=#0000ff size=2></FONT></SPAN></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=343402616-11032004><SPAN
 class=343402616-11032004></SPAN></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT
 face=Arial color=#0000ff size=2>Guillaume
laforge</FONT></SPAN></SPAN></DIV></BLOCKQUOTE></BODY></HTML>