  | | | Toon lense shader and partition | Toon lense shader and partition 2004-03-11 - By Harry Bardak
Back Are you any particular effects on your Ink lens or it's just the outline ? You can deal with compositing may be. An Edge detect filter on Alpha of wanted object or an Edge detect on Z or normals can do the job quickly. Depending for what you are looking for. -- -- Original Message -- -- From: Guillaume Laforge To: XSI@(protected) Sent: Thursday, March 11, 2004 5:33 PM Subject: Toon lense shader and partition
Hi,
I've got a scene with a Toon ink Lens shader. All my objects got an ink edges. I need now to bypass the ink edges on severals objects with severals shaders. I could add a Toon host and connect the shader in it. But it will be very long because I've got a lot of shaders :-(
Is it possible to bypass the Camera Toon ink Lens shader on a partition ?
Guillaume laforge <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#c0c0c0> <DIV><FONT face=Arial size=2>Are you any particular effects on your Ink lens or it's just the outline ? </FONT></DIV> <DIV><FONT face=Arial size=2>You can deal with compositing may be. </FONT></DIV> <DIV><FONT face=Arial size=2>An Edge detect filter on Alpha of wanted object or an Edge detect on Z or normals can do the job quickly. </FONT></DIV> <DIV><FONT face=Arial size=2>Depending for what you are looking for.</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=guillaume.laf@(protected) href="mailto:guillaume.laf@(protected)">Guillaume Laforge</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 11, 2004 5:33 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Toon lense shader and partition</DIV> <DIV><BR></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>Hi,</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I 've got a scene with a Toon ink Lens shader. All my objects got an ink edges.</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I need now to bypass the ink edges on severals objects with severals shaders. </FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I could add a Toon host and connect the shader in it. But it will be very long because</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>I 've got a lot of shaders :-(</FONT></SPAN></DIV> <DIV><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>Is it possible to bypass the Camera Toon ink Lens shader on a partition ?</FONT></SPAN></SPAN></DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004></SPAN></SPAN> </DIV> <DIV><SPAN class=343402616-11032004><SPAN class=343402616-11032004><FONT face=Arial color=#0000ff size=2>Guillaume laforge</FONT></SPAN></SPAN></DIV></BLOCKQUOTE></BODY></HTML>
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