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Toon lense shader and partition

Toon lense shader and partition

2004-03-11       - By todd akita

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Reply:     1     2     3     4     5  

You can turn lens shaders off for a partition under "active
effects" in the render options.  

If you really want to get complicated you can also map the bypass
parameter through the lens shader by pre-rendering or doing
a capture and growing the luma a bit which works okay too,
and mapping that to the "bypass" parameter in the lens shader
(there is a tutorial on this on softimage.com somewhere).

g'luck

-T


Guillaume Laforge wrote:

> Hi,
>  
> I've got a scene with a Toon ink Lens shader. All my objects got an
> ink edges.
> I need now to bypass the ink edges on severals objects with severals
> shaders.
> I could add a Toon host and connect the shader in it. But it will be
> very long because
> I've got a lot of shaders :-(
>  
> Is it possible to bypass the Camera Toon ink Lens shader on a partition ?
>  
>  
>  
> Guillaume laforge



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