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Subject: rigging questions

Subject: rigging questions

2003-12-12       - By Tereza P. Flaxman

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Reply:     1     2     3     4  


Thanks for your response. Thanks also to Chris Kniffen for answering my
second question. Very helpful.

On Sat, 13 Dec 2003, Jo Jurgens wrote:

> At 15:37 12.12.2003 -0500, you wrote:
>
> >Hello All,
> >
> >I am rigging a simple biped and every time I parent the hip or
> >shoulder to the spine I get a transform node in between the child and the
> >parent. When I unparent them the transform node stays at the top of
> >the arm or leg hierarchy.
> >Does any body have an idea why Maya create this transform node?
>
> It's because you've scaled the joints.
>
>
>
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