Subject: rigging questions 2003-12-12 - By Tereza P. Flaxman
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Thanks for your response. Thanks also to Chris Kniffen for answering my second question. Very helpful.
On Sat, 13 Dec 2003, Jo Jurgens wrote:
> At 15:37 12.12.2003 -0500, you wrote: > > >Hello All, > > > >I am rigging a simple biped and every time I parent the hip or > >shoulder to the spine I get a transform node in between the child and the > >parent. When I unparent them the transform node stays at the top of > >the arm or leg hierarchy. > >Does any body have an idea why Maya create this transform node? > > It's because you've scaled the joints. > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > >
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
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