  | | | Nunchaku, is anything harder than that? | Nunchaku, is anything harder than that? 2004-03-11 - By Roberto Sarlenga
Back guys,
thanks for the help!
I finally did a 3 point constrain, to the 2 hands and a third for the free movements Thanks!, Rob.
-- -- Original Message -- -- From: "key" <uytnek@(protected)> To: <XSI@(protected)> Sent: Wednesday, March 10, 2004 16:32 Subject: Re: Nunchaku, is anything harder than that?
> I haven't rigged nanchuks specifically but I recently did some hand > weapon animations. For nanchuks you can try the hide/unhide trick. > There will probably be 2 nanchuks, one for each hand. > > One nanchuk will be contstrained to one hand, and one stick to the > other hand. When the nanchuk passes from one hand to the other you > hide/unhide. Make sure the sticks and chain line up properly so theres > not visual popping. If the nanchuks flip through the air or if he grabs > the sticks with both hands (ala bruce lee pose), you might need another > rigged nanchuk with the skeleton eminating from the center of the > sticks, or the metal chain linking the sticks to be specific. > > There are a bunch of other tricks and workarounds. They usually have to > do with adding levels of animated hierarchy and constraints. Hopefully > this might get you one the right track. > > --- David Saber <dsaber@(protected)> wrote: > > My guess: try to animate the position constraints by keying the > > "blend" > > slider in the position constraint's property page. > > But perhaps somebody else has a better idea... > > David > > > > -- -- Original Message -- -- > > From: "Roberto Sarlenga" <roberto_sarlenga@(protected)> > > To: <XSI@(protected)> > > Sent: Tuesday, March 09, 2004 7:31 PM > > Subject: Nunchaku, is anything harder than that? > > > > > > > Hi guys, > > > > > > One of my characters has a nunchaku in his hands, and I don't > > understand > > how > > > to rig it! > > > > > > If I parent to the mainhand bone everything is ok, except that the > > nunchaku > > > goes from one hand to the other and I can't parent and unparent all > > the > > > time. > > > Constrains should be the way. Pos Cons+ Orientation, but i doesn`t > > work in > > > the same way! > > > > > > The I should also move the objects but I can constrain null which > > will be > > > the parent of the real object. > > > > > > Any comments or helps will be a bless for me! > > > > > > TIA, > > > Rob > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text > > in body: > > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > __ ____ ____ ____ ____ ____ ______ > Do you Yahoo!? > Yahoo! Search - Find what you're looking for faster > http://search.yahoo.com > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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