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Final Gathering and transparency

Final Gathering and transparency

2004-03-10       - By Jeff McFall

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Reply:     1     2     3     4     5     6     7     8     9     10  

Not sure what happened with the formatting on that last script - this one
should work better....

CreateImageBasedLightingPass "Pictures\noIcon.pic"
CreatePrim "Grid", "MeshSurface"
SetValue "grid.grid.ulength", 30
SetValue "grid.grid.vlength", 30
ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap
CreatePrim "Sphere", "MeshSurface"
ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap
SelectObj "Camera"
ToggleVisibility
Translate , 0, 20, 0, siAbsolute, siParent, siObj, siY
SelectObj "sphere", , True
Translate , 0, 4, 0, siAbsolute, siParent, siObj, siY
InspectObj "Passes.HDRI", "General", , 1
SetValue "Passes.HDRI.Environment.background_intensity", 0
SetValue "Passes.HDRI.Environment.fg_intensity", 0.35

-- --Original Message-- --
From: Jeff McFall [mailto:Jeff.McFall@(protected)]
Sent: Wednesday, March 10, 2004 3:56 PM
To: XSI@(protected)
Subject: RE: Final Gathering and transparency


No,

Ive included an image to illustrate as well as a slightly modified script which
I think better represents the issue.

Run the script and adjust the opacity on the sphere, when 100 % transparent it
still makes a shadow


CreateImageBasedLightingPass "Pictures\noIcon.pic"
CreatePrim "Grid", "MeshSurface"
SetValue "grid.grid.ulength", 30
SetValue "grid.grid.vlength", 30
ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap CreatePrim "Sphere",
"MeshSurface" ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap SelectObj
"Camera" ToggleVisibility Translate , 0, 20, 0, siAbsolute, siParent, siObj, siY
SelectObj "sphere", , True Translate , 0, 4, 0, siAbsolute, siParent, siObj,
siY InspectObj "Passes.HDRI", "General", , 1 SetValue "Passes.HDRI.Environment
.background_intensity", 0 SetValue "Passes.HDRI.Environment.fg_intensity", 0.35









-- --Original Message-- --
From: Jim Rothrock [mailto:jimr@(protected)]
Sent: Wednesday, March 10, 2004 3:34 PM
To: XSI@(protected)
Subject: Re: Final Gathering and transparency


I ran the script.  When the transparency color (in the Mix Color group) was set
to black, I got a small gray grid casting a white "shadow" onto a large gray
grid.  When the transparency color was set to white, the small grid was
invisible and the large grid had no shadow on it.  Are these the results you're
getting?
--
Jim Rothrock | jimr@(protected)
-- -- Original Message -- --
From: "Jeff McFall" <Jeff.McFall@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, March 10, 2004 11:33 AM
Subject: RE: Final Gathering and transparency


> Here is a script which illustrates the effect I am seeing
>
> Run this script then select the smaller grid and adjust its
> transparency
from 0 to 100%
> You will notice that it leaves a shadow even though it is completely
transparent

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