Camera/Aspect ratio condundrum 2003-12-12 - By Steve Davy
Back Further to the couple of posts about this last week, I'd like to restart this thread, concerning the change in framing that occurs when you change the aspect ratio in your render globals.
I've never understood why going from 4:3 to 16:9 changes the vertical (i.e. in image space the Y) size of your framing, rather than maintaining this and simply adding extra area to the sides. Can someone at least explain to me why Maya does this? If I understood the reasoning behind it it might not bug me so much.
We're now facing a situation here where we have a couple of hundred shots that were all framed for 4:3 that now have to go to 16:9, with very little planning for this (don't ask). We want, where possible, to maintain the vertical framing and simply add to the edges of the image, as described above.
There appear to be only two ways to do this:
1) Change the camera focal length, however the directors do not want this
2) Physically move the camera in 3D space.
The problem with the latter is that any rotation on the camera STILL causes the framing to be slightly different, due to a different position in space and a different lookat point.
Of course we can eyeball every shot, or I'm sure I could come up with some ways to automate it using an offset of some kind, at least on the translation.
But can anyone suggest anything better?
Steve Davy 3D Hack
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