Final Gathering and transparency 2004-03-10 - By Jeff McFall
Back Here is a script which illustrates the effect I am seeing
Run this script then select the smaller grid and adjust its transparency from 0 to 100% You will notice that it leaves a shadow even though it is completely transparent
CreateImageBasedLightingPass "Pictures\noIcon.pic" CreatePrim "Grid", "MeshSurface" SetValue "grid.grid.ulength", 30 SetValue "grid.grid.vlength", 30 ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap CreatePrim "Grid", "MeshSurface" SetValue "grid1.grid.ulength", 4 SetValue "grid1.grid.vlength", 4 ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap SelectObj "Camera" ToggleVisibility Translate , 0, 20, 0, siAbsolute, siParent, siObj, siY SelectObj "grid1", , True Translate , 0, 2, 0, siAbsolute, siParent, siObj, siY InspectObj "Passes.HDRI", "General", , 1 SetValue "Passes.HDRI.Environment.background_intensity", 0 SetValue "Passes.HDRI.Environment.fg_intensity", 0.35
jeff
-- --Original Message-- -- From: Jim Rothrock [mailto:jimr@(protected)] Sent: Wednesday, March 10, 2004 1:13 PM To: XSI@(protected) Subject: Re: Final Gathering and transparency
-- -- Original Message -- -- From: "Jeff McFall" <Jeff.McFall@(protected)>
> Ive got several constant shaded objects that I am animating > transparency on in a scene that uses final > gathering. > > When these objects are 100% transparent they still create "shadows". > The only way I have found to > remove these shadows is to turn secondary rays off. Removing > secondary rays has the unwanted effect > of removing the objects light emitting ability when the objects are opaque.
What is the value of the "scanline" option when you are rendering: on, off, or rapid? Are you using a custom material shader on the transparent objects, or one that is supplied with XSI? What are your trace depth settings? -- Jim Rothrock | jimr@(protected)
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