Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Final Gathering and transparency

Final Gathering and transparency

2004-03-10       - By Jeff McFall

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

Here is a script which illustrates the effect I am seeing

Run this script then select the smaller grid and adjust its transparency from 0
to 100%
You will notice that it leaves a shadow even though it is completely transparent

CreateImageBasedLightingPass "Pictures\noIcon.pic"
CreatePrim "Grid", "MeshSurface"
SetValue "grid.grid.ulength", 30
SetValue "grid.grid.vlength", 30
ApplyShader "Lambert", , , , siLetLocalMaterialsOverlap
CreatePrim "Grid", "MeshSurface"
SetValue "grid1.grid.ulength", 4
SetValue "grid1.grid.vlength", 4
ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap
SelectObj "Camera"
ToggleVisibility
Translate , 0, 20, 0, siAbsolute, siParent, siObj, siY
SelectObj "grid1", , True
Translate , 0, 2, 0, siAbsolute, siParent, siObj, siY
InspectObj "Passes.HDRI", "General", , 1
SetValue "Passes.HDRI.Environment.background_intensity", 0
SetValue "Passes.HDRI.Environment.fg_intensity", 0.35



jeff




-- --Original Message-- --
From: Jim Rothrock [mailto:jimr@(protected)]
Sent: Wednesday, March 10, 2004 1:13 PM
To: XSI@(protected)
Subject: Re: Final Gathering and transparency


-- -- Original Message -- --
From: "Jeff McFall" <Jeff.McFall@(protected)>


> Ive got several constant shaded objects that I am animating
> transparency
on in a scene that uses final
> gathering.
>
> When these objects are 100% transparent they still create "shadows".  
> The
only way I have found to
> remove these shadows is to turn secondary rays off.  Removing
> secondary
rays has the unwanted effect
> of removing the objects light emitting ability when the objects are
opaque.

What is the value of the "scanline" option when you are rendering: on, off, or
rapid?  Are you using a custom material shader on the transparent objects, or
one that is supplied with XSI?  What are your trace depth settings?
--
Jim Rothrock | jimr@(protected)

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi