  | | | Emitting particles one by one ... | Emitting particles one by one ... 2003-12-12 - By mdomingos
Back Tkyou VERY VERY mutch Duncan!!!! Great for FireWorks!!!!
M?RIO DOMINGOS ???????????????? 3D?Post
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On Behalf Of Duncan Brinsmead Sent: sexta-feira, 12 de Dezembro de 2003 15:08 To: maya@(protected) Subject: RE: Emitting particles one by one ...
Yep, you've got it. The key is that by turning ON timeRandom you guarantee that you can emit exactly one particle.. no more no less.
Duncan
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On Behalf Of garyc Sent: Thursday, December 11, 2003 6:34 PM To: maya@(protected) Subject: Re: Emitting particles one by one ...
Hi Duncan, I hunted around for "timeRandom" and came up with cycleEmision = Frame (rather than none as it defaults too)... I got the emission working by setting the following, is this what you were saying? I would guess it is as it works....
100 *keyframe* [rate] = 0 101 *keyframe* [rate] = 30 -Emit one particle ... 102 *keyframe* [rate] = 0
110 *keyframe* [rate] = 0 111 *keyframe* [rate] = 30 -Emit one particle ... 112 *keyframe* [rate] = 0
cheers gary.
> One way is to turn timeRandom ON on the emitter and animate the emission > rate from > zero to the frames per second(i.e. 30) for the frames to wish to fire on. > Note that the meaning of timeRandom is really opposite what the state of > the toggle is... when it's on emission is at regular intervals. > > Duncan
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