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Emitting particles one by one ...

Emitting particles one by one ...

2003-12-12       - By mdomingos

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Reply:     <<     11     12  

Tkyou VERY VERY mutch Duncan!!!! Great for FireWorks!!!!

M?RIO DOMINGOS
????????????????
3D?Post


-- --Original Message-- --
From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On
Behalf Of Duncan Brinsmead
Sent: sexta-feira, 12 de Dezembro de 2003 15:08
To: maya@(protected)
Subject: RE: Emitting particles one by one ...

Yep, you've got it. The key is that by turning ON timeRandom you
guarantee
that
you can emit exactly one particle.. no more no less.

 Duncan

-- --Original Message-- --
From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On
Behalf Of garyc
Sent: Thursday, December 11, 2003 6:34 PM
To: maya@(protected)
Subject: Re: Emitting particles one by one ...


Hi Duncan, I hunted around for "timeRandom" and came up with
cycleEmision =
Frame (rather than none as it defaults too)... I got the emission
working by
setting the following, is this what you were saying? I would guess it is
as
it works....

100 *keyframe* [rate] = 0
101 *keyframe* [rate] = 30 -Emit one particle ...
102 *keyframe* [rate] = 0

110 *keyframe* [rate] = 0
111 *keyframe* [rate] = 30 -Emit one particle ...
112 *keyframe* [rate] = 0

cheers gary.

> One way is to turn timeRandom ON on the emitter and animate the
emission
> rate from
> zero to the frames per second(i.e. 30) for the frames to wish to fire
on.
> Note that the meaning of timeRandom is really opposite what the state
of
> the toggle is... when it's on emission is at regular intervals.
>
> Duncan


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