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Nunchaku, is anything harder than that?

Nunchaku, is anything harder than that?

2004-03-10       - By David Saber

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Reply:     1     2     3     4     5     6  

My guess: try to animate the position constraints by keying the "blend"
slider in the position constraint's property page.
But perhaps somebody else has a better idea...
David

-- -- Original Message -- --
From: "Roberto Sarlenga" <roberto_sarlenga@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, March 09, 2004 7:31 PM
Subject: Nunchaku, is anything harder than that?


> Hi guys,
>
> One of my characters has a nunchaku in his hands, and I don't understand
how
> to rig it!
>
> If I parent to the mainhand bone everything is ok, except that the
nunchaku
> goes from one hand to the other and I can't parent and unparent all the
> time.
> Constrains should be the way. Pos Cons+ Orientation, but i doesn`t work in
> the same way!
>
> The I should also move the objects but I can constrain null which will be
> the parent of the real object.
>
> Any comments or helps will be a bless for me!
>
> TIA,
> Rob
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