Nunchaku, is anything harder than that? 2004-03-10 - By David Saber
Back My guess: try to animate the position constraints by keying the "blend" slider in the position constraint's property page. But perhaps somebody else has a better idea... David
-- -- Original Message -- -- From: "Roberto Sarlenga" <roberto_sarlenga@(protected)> To: <XSI@(protected)> Sent: Tuesday, March 09, 2004 7:31 PM Subject: Nunchaku, is anything harder than that?
> Hi guys, > > One of my characters has a nunchaku in his hands, and I don't understand how > to rig it! > > If I parent to the mainhand bone everything is ok, except that the nunchaku > goes from one hand to the other and I can't parent and unparent all the > time. > Constrains should be the way. Pos Cons+ Orientation, but i doesn`t work in > the same way! > > The I should also move the objects but I can constrain null which will be > the parent of the real object. > > Any comments or helps will be a bless for me! > > TIA, > Rob > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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