Final Gathering and transparency 2004-03-10 - By Jim Rothrock
Back -- -- Original Message -- -- From: "Jeff McFall" <Jeff.McFall@(protected)>
> Ive got several constant shaded objects that I am animating transparency on in a scene that uses final > gathering. > > When these objects are 100% transparent they still create "shadows". The only way I have found to > remove these shadows is to turn secondary rays off. Removing secondary rays has the unwanted effect > of removing the objects light emitting ability when the objects are opaque.
What is the value of the "scanline" option when you are rendering: on, off, or rapid? Are you using a custom material shader on the transparent objects, or one that is supplied with XSI? What are your trace depth settings? -- Jim Rothrock | jimr@(protected)
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