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Final Gathering and transparency

Final Gathering and transparency

2004-03-10       - By Jim Rothrock

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-- -- Original Message -- --
From: "Jeff McFall" <Jeff.McFall@(protected)>


> Ive got several constant shaded objects that I am animating transparency
on in a scene that uses final
> gathering.
>
> When these objects are 100% transparent they still create "shadows".  The
only way I have found to
> remove these shadows is to turn secondary rays off.  Removing secondary
rays has the unwanted effect
> of removing the objects light emitting ability when the objects are
opaque.

What is the value of the "scanline" option when you are rendering: on, off,
or rapid?  Are you using a custom material shader on the transparent
objects, or one that is supplied with XSI?  What are your trace depth
settings?
--
Jim Rothrock | jimr@(protected)

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