  | | | Final Gathering and transparency | Final Gathering and transparency 2004-03-10 - By Saber David
Back In the render options, do you have "rebuild photon map" on?
[-- --- En r�ponse � Jeff McFall <Jeff.McFall@(protected)>: -- ---]
>>Ive got several constant shaded objects that I am >>animating transparency on in a scene that uses final >>gathering. >> >>When these objects are 100% transparent they still create >>"shadows". The only way I have found to remove these >>shadows is to turn secondary rays off. Removing >>secondary rays has the unwanted effect of removing the >>objects light emitting ability when the objects are >>opaque. >> >>Is this a feature / limitation of final gathering, a bug, >> or the dreaded - I am missing something obvious? >> >> >> >>Jeff >> >> >> >> >> >>Jeff McFall >>Video Communications & New Media >>919 531 4775 >>jeff.mcfall@(protected) >> >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the >>following text in body: >>unsubscribe xsi >>
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