Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Final Gathering and transparency

Final Gathering and transparency

2004-03-10       - By Jeff McFall

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

Ive got several constant shaded objects that I am animating transparency on in
a scene that uses final gathering.

When these objects are 100% transparent they still create "shadows".  The only
way I have found to remove these shadows is to turn secondary rays off.
Removing secondary rays has the unwanted effect of removing the objects light
emitting ability when the objects are opaque.

Is this a feature / limitation of final gathering, a bug,  or the dreaded - I
am missing something obvious?



Jeff





Jeff McFall
Video Communications & New Media
919 531 4775
jeff.mcfall@(protected)


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi