  | | | Subject: rigging questions | Subject: rigging questions 2003-12-12 - By Chris Kniffen
Back I've never seen that transform thing before, but as far as detaching /reattaching the joints from the skin, you can use the add influence/remove influence commands in the Skin>Edit Smooth Skin menu. c.
-- --Original Message-- -- From: Tereza P. Flaxman [mailto:tflaxman@(protected)] Sent: Fri 12/12/2003 12:37 PM To: maya@(protected) Cc: Subject: rigging questions
Hello All, I am rigging a simple biped and every time I parent the hip or shoulder to the spine I get a transform node in between the child and the parent. When I unparent them the transform node stays at the top of the arm or leg hierarchy. Does any body have an idea why Maya create this transform node? Another question I have is: Is it possible to detach skin on selected joints. Supposely I need to fix the finger joints. Can I detach skin on the finger joints, fix the joints and re-attach the finger joints on the hand skin? Thanks in advance, Tereza -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
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