Subject: rigging questions 2003-12-12 - By Jo Jurgens
Back At 15:37 12.12.2003 -0500, you wrote:
>Hello All, > >I am rigging a simple biped and every time I parent the hip or >shoulder to the spine I get a transform node in between the child and the >parent. When I unparent them the transform node stays at the top of >the arm or leg hierarchy. >Does any body have an idea why Maya create this transform node?
It's because you've scaled the joints.
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