X-MEN2 Nightcrawler Bamf in Maya Fluids 2003-12-12 - By Duncan Brinsmead
Back One problem you may have with Maya fluids is going from one ordered state(character) to another (up someone's nose). Normal fluid dynamics will tend to diffuse smoke over time, not concentrate it(i.e increase entropy). Particles are not as bound by this tendancy as goal forces will allow them to converge, so you may wish to use particles.
One idea is to use a camera projection of your character onto the particles(emitted into the shape of the character) and in the particle create function set them to this color. As the particles evolve you can quickly transition the per particle color to your smoke color and use a goal object in the guy's nose along with some turbulence and possibly curve follow. For a good effect you may need a large number of fine particles. If one had many shots, like in X-men then it would be worth the time to create a setup that responded well in a variety of situations. For a single shot, however, you can probably handle much of it with compositing and cheats.
Duncan
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On Behalf Of Edmond K. Engelbrecht Sent: Thursday, December 11, 2003 10:26 PM To: maya@(protected) Subject: X-MEN2 Nightcrawler Bamf in Maya Fluids
I only have access to a license of Complete and I am starting a job which requires me to make this guy turn into a smoky shadow and go up someone's nose, my reference is the nightcrawler. I read that the nighcrawler had proprietary software used, would anyone recommend the Maya Fluids Learning DVD?. What angle should I attack.
Regards
Edmond Engelbrecht
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