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Camera projections & elliptical filtering

Camera projections & elliptical filtering

2004-03-09       - By Dave Lajoie

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

Bernard,
Why use -c when -p does build the 12 resolutions automatically for you? unless
you want to apply post process affects on certain resolution(s), which may
cause problem during resolution interpolation in the elliptical filtering
computation.

Dave

  -- --Original Message-- --
  From: owner-xsi@(protected) on behalf of Bernard Lebel
  Sent: Tue 09/03/2004 6:22 AM
  To: XSI@(protected)
  Cc:
  Subject: Re: Camera projections & elliptical filtering
 
 

  Ok I'll give more details because I did my little investigation, and there
  are things that I didn't know at that moment.

  The way we have been working so far is that the texture artists do some
  prelighting on the textures by baking shadows on the textures, using
  rendermaps. I thought they were using camera projections throughout the
  whole process but they are not, they unwrap the UVs standard style. They
  rendermap using the original projection, then reapply the rendermapped
  textures using the same projection again. So now I'm pretty sure our
  problems are not related to the projections.

  Our problem is this: We are trying to use .map files with pyramidal
  filtering but it doesn't seem to be working as it should.

  The way the texture folks are creating the .map files is that they create 12
  versions of the same textures at different resolutions, and combine them
  into a single .map fil using "imf_copy -p -c" options. Could the -c option
  be broken?

  Now, the only way we can get the different resolution textures of the .map
  files is by using elliptical filtering. Otherwise, it seems we are stuck
  with the maximum resolution image. But when we activate elliptical
  filtering, we get terrible artefacts. The "layers" do not blend properly, we
  get blockiness. Therefore, we can't take advantage of the technique at all,
  the entire image is loaded in memory at render time. Since we work at film
  res........... Batchserve barfs crashes and errors.

  I thought it had to do with camera projections because elliptical filtering
  is very sensitive to the projection you're using. But I found that camera
  projections were not used 99% of the time. So I discard this cause. Planar
  and cylindrical projections are used most of the time.

  So to summarize....
  - Could the -c option be broken? It doesn't seem so, as it combines properly
  the input textures.
  - But then would it better to use one input file with only the -p option?
  - Are there known problem with elliptical filtering and pyramidal map files?
  The mr docs says they have to be used in conjonction to get smooth results,
  but we don't get smooth results at all (though this area is still under
  investigation).


  Any other suggestion?


  Thanks a lot
  Bernard


  http://www.bernardlebel.com
  http://www.xsimontreal.com
  http://www.xsibase.com




  >From: A_K <xsi@(protected)>
  >Reply-To: XSI@(protected)
  >To: Bernard Lebel <XSI@(protected)>
  >Subject: Re: Camera projections & elliptical filtering
  >Date: Tue, 9 Mar 2004 02:16:51 +0200
  >
  >Hello Bernard,
  >
  >did you try  changing from explicit to implicit in the
  >projection menu?
  >
  >BL> Hello,
  >
  >BL> Has anyone had any problem with camera projections and elliptical
  >filtering?
  >
  >BL> The texture folks here use camera projections most of the time, and
  >thye
  >BL> convert to pyramidal filtered .map files.
  >BL> Now, since we have to use elliptical filtering to get good results with
  >BL> pyramidal files, we get prettyweird artefacts. I mean serious stuff,
  >the
  >BL> kind that is not usable (the various resolution textures blend awefully
  >BL> together).
  >BL> Now after a reading of the mr docs, I begin to suspect that it is
  >related to
  >BL> camera projections, even though they are generally frozen before
  >rendering.
  >
  >BL> Any help or pointer in the right direction would be quite wlecome.
  >
  >
  >BL> Thanks
  >BL> Bernard
  >
  >
  >
  >BL> http://www.bernardlebel.com
  >BL> http://www.xsimontreal.com
  >BL> http://www.xsibase.com
  >
  >BL> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
  >BL> Add photos to your e-mail with MSN Premium. Get 2 months FREE*
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  >
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  >BL> Unsubscribe? Mail Majordomo@(protected) with the following text in
  >body:
  >BL> unsubscribe xsi
  >
  >
  >
  >
  >--
  >Best regards,
  >  A_K                            mailto:xsi@(protected)
  >
  >---
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<TITLE>Re: Camera projections &amp; elliptical filtering</TITLE>
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<DIV>
<DIV>Bernard,</DIV>
<DIV>Why use -c when -p does&nbsp;build the
12&nbsp;resolutions&nbsp;automatically for you? unless you want to apply post
process affects on certain resolution(s), which may cause problem during
resolution interpolation in the elliptical filtering computation.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Dave</DIV></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV><FONT size=2>-- --Original Message-- -- <BR><B>From:</B>
 owner-xsi@(protected)&nbsp;on behalf of&nbsp;Bernard Lebel <BR><B>Sent:</B>
 Tue 09/03/2004 6:22 AM <BR><B>To:</B> XSI@(protected) <BR><B>Cc:</B>
 <BR><B>Subject:</B> Re: Camera projections &amp; elliptical
 filtering<BR><BR></FONT></DIV>
 <P><FONT size=2>Ok I'll give more details because I did my little
 investigation, and there </FONT><BR><FONT size=2>are things that I didn't
know
 at that moment.</FONT> </P>
 <P><FONT size=2>The way we have been working so far is that the texture
 artists do some </FONT><BR><FONT size=2>prelighting on the textures by baking
 shadows on the textures, using </FONT><BR><FONT size=2>rendermaps. I thought
 they were using camera projections throughout the </FONT><BR><FONT
 size=2>whole process but they are not, they unwrap the UVs standard style.
 They </FONT><BR><FONT size=2>rendermap using the original projection, then
 reapply the rendermapped </FONT><BR><FONT size=2>textures using the same
 projection again. So now I'm pretty sure our </FONT><BR><FONT size=2>problems
 are not related to the projections.</FONT> </P>
 <P><FONT size=2>Our problem is this: We are trying to use .map files with
 pyramidal </FONT><BR><FONT size=2>filtering but it doesn't seem to be working
 as it should.</FONT> </P>
 <P><FONT size=2>The way the texture folks are creating the .map files is that
 they create 12 </FONT><BR><FONT size=2>versions of the same textures at
 different resolutions, and combine them </FONT><BR><FONT size=2>into a single
 .map fil using "imf_copy -p -c" options. Could the -c option </FONT><BR><FONT
 size=2>be broken?</FONT> </P>
 <P><FONT size=2>Now, the only way we can get the different resolution
textures
 of the .map </FONT><BR><FONT size=2>files is by using elliptical filtering.
 Otherwise, it seems we are stuck </FONT><BR><FONT size=2>with the maximum
 resolution image. But when we activate elliptical </FONT><BR><FONT
 size=2>filtering, we get terrible artefacts. The "layers" do not blend
 properly, we </FONT><BR><FONT size=2>get blockiness. Therefore, we can't take
 advantage of the technique at all, </FONT><BR><FONT size=2>the entire image
is
 loaded in memory at render time. Since we work at film </FONT><BR><FONT
 size=2>res........... Batchserve barfs crashes and errors.</FONT> </P>
 <P><FONT size=2>I thought it had to do with camera projections because
 elliptical filtering </FONT><BR><FONT size=2>is very sensitive to the
 projection you're using. But I found that camera </FONT><BR><FONT
 size=2>projections were not used 99% of the time. So I discard this cause.
 Planar </FONT><BR><FONT size=2>and cylindrical projections are used most of
 the time.</FONT> </P>
 <P><FONT size=2>So to summarize....</FONT> <BR><FONT size=2>- Could the -c
 option be broken? It doesn't seem so, as it combines properly </FONT><BR>
<FONT
 size=2>the input textures.</FONT> <BR><FONT size=2>- But then would it better
 to use one input file with only the -p option?</FONT> <BR><FONT size=2>- Are
 there known problem with elliptical filtering and pyramidal map files?
 </FONT><BR><FONT size=2>The mr docs says they have to be used in conjonction
 to get smooth results, </FONT><BR><FONT size=2>but we don't get smooth
results
 at all (though this area is still under </FONT><BR><FONT
 size=2>investigation).</FONT> </P><BR>
 <P><FONT size=2>Any other suggestion?</FONT> </P><BR>
 <P><FONT size=2>Thanks a lot</FONT> <BR><FONT size=2>Bernard</FONT> </P><BR>
 <P><FONT size=2><A
 href="http://www.bernardlebel.com">http://www.bernardlebel.com</A></FONT>
 <BR><FONT size=2><A
 href="http://www.xsimontreal.com">http://www.xsimontreal.com</A></FONT>
 <BR><FONT size=2><A
 href="http://www.xsibase.com">http://www.xsibase.com</A></FONT>
 </P><BR><BR><BR>
 <P><FONT size=2>&gt;From: A_K &lt;xsi@(protected)&gt;</FONT> <BR><FONT
 size=2>&gt;Reply-To: XSI@(protected)</FONT> <BR><FONT size=2>&gt;To:
Bernard
 Lebel &lt;XSI@(protected)&gt;</FONT> <BR><FONT size=2>&gt;Subject: Re:
 Camera projections &amp; elliptical filtering</FONT> <BR><FONT
 size=2>&gt;Date: Tue, 9 Mar 2004 02:16:51 +0200</FONT> <BR><FONT
 size=2>&gt;</FONT> <BR><FONT size=2>&gt;Hello Bernard,</FONT> <BR><FONT
 size=2>&gt;</FONT> <BR><FONT size=2>&gt;did you try&nbsp; changing from
 explicit to implicit in the</FONT> <BR><FONT size=2>&gt;projection
 menu?</FONT> <BR><FONT size=2>&gt;</FONT> <BR><FONT size=2>&gt;BL&gt;
 Hello,</FONT> <BR><FONT size=2>&gt;</FONT> <BR><FONT size=2>&gt;BL&gt; Has
 anyone had any problem with camera projections and elliptical </FONT><BR>
<FONT
 size=2>&gt;filtering?</FONT> <BR><FONT size=2>&gt;</FONT> <BR><FONT
 size=2>&gt;BL&gt; The texture folks here use camera projections most of the
 time, and </FONT><BR><FONT size=2>&gt;thye</FONT> <BR><FONT size=2>&gt;BL&gt;
 convert to pyramidal filtered .map files.</FONT> <BR><FONT size=2>&gt;BL&gt;
 Now, since we have to use elliptical filtering to get good results with</FONT
>
 <BR><FONT size=2>&gt;BL&gt; pyramidal files, we get prettyweird artefacts. I
 mean serious stuff, </FONT><BR><FONT size=2>&gt;the</FONT> <BR><FONT
 size=2>&gt;BL&gt; kind that is not usable (the various resolution textures
 blend awefully</FONT> <BR><FONT size=2>&gt;BL&gt; together).</FONT> <BR><FONT
 size=2>&gt;BL&gt; Now after a reading of the mr docs, I begin to suspect that
 it is </FONT><BR><FONT size=2>&gt;related to</FONT> <BR><FONT
 size=2>&gt;BL&gt; camera projections, even though they are generally frozen
 before </FONT><BR><FONT size=2>&gt;rendering.</FONT> <BR><FONT
 size=2>&gt;</FONT> <BR><FONT size=2>&gt;BL&gt; Any help or pointer in the
 right direction would be quite wlecome.</FONT> <BR><FONT size=2>&gt;</FONT>
 <BR><FONT size=2>&gt;</FONT> <BR><FONT size=2>&gt;BL&gt; Thanks</FONT>
 <BR><FONT size=2>&gt;BL&gt; Bernard</FONT> <BR><FONT size=2>&gt;</FONT>
 <BR><FONT size=2>&gt;</FONT> <BR><FONT size=2>&gt;</FONT> <BR><FONT
 size=2>&gt;BL&gt; <A
 href="http://www.bernardlebel.com">http://www.bernardlebel.com</A></FONT>
 <BR><FONT size=2>&gt;BL&gt; <A
 href="http://www.xsimontreal.com">http://www.xsimontreal.com</A></FONT>
 <BR><FONT size=2>&gt;BL&gt; <A
 href="http://www.xsibase.com">http://www.xsibase.com</A></FONT> <BR><FONT
 size=2>&gt;</FONT> <BR><FONT size=2>&gt;BL&gt;
 __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __</FONT>
 <BR><FONT size=2>&gt;BL&gt; Add photos to your e-mail with MSN Premium. Get 2
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 <BR><FONT size=2>&gt;&nbsp;
 A_K&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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