Subject: rigging questions 2003-12-12 - By Tereza P. Flaxman
Back
Hello All,
I am rigging a simple biped and every time I parent the hip or shoulder to the spine I get a transform node in between the child and the parent. When I unparent them the transform node stays at the top of the arm or leg hierarchy. Does any body have an idea why Maya create this transform node?
Another question I have is: Is it possible to detach skin on selected joints. Supposely I need to fix the finger joints. Can I detach skin on the finger joints, fix the joints and re-attach the finger joints on the hand skin?
Thanks in advance,
Tereza
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
|
|