  | | | Camera projections & elliptical filtering | Camera projections & elliptical filtering 2004-03-08 - By David Saber
Back Give us your secrets Harry!!! Je suis tout ou�e :)
---- davidsaber.com
-- -- Original Message -- -- From: "Harry Bardak" <Harry@(protected)> To: <XSI@(protected)> Sent: Monday, March 08, 2004 8:47 PM Subject: Re: Camera projections & elliptical filtering
> hi bernard > > Can you describe how you did your camera mapping ? Can help to solve your > problem. > There are some tricks to deal with cam proj..... so... > > A bientot. > > -- -- Original Message -- -- > From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Monday, March 08, 2004 7:19 PM > Subject: RE: Camera projections & elliptical filtering > > > > There can be a problem where camera projections don't map well to polygons > > that are skewed to the view from the camera. The effect is a sort of > > triangulated breakup of the texture where no one triangle from a poly is > > projected the same as any other. The only solution is to make polys > smaller, > > usually by upping the subdivision or increasing NURBS step sizes. > > > > The other thing you could find is a softening of the texturing. Enough to > > show a difference if you're using a camera projection matched against liv > e > > action. > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel > > > Sent: 08 March 2004 17:32 > > > To: xsi@(protected) > > > Subject: Camera projections & elliptical filtering > > > > > > Hello, > > > > > > Has anyone had any problem with camera projections and > > > elliptical filtering? > > > > > > The texture folks here use camera projections most of the > > > time, and thye convert to pyramidal filtered .map files. > > > Now, since we have to use elliptical filtering to get good > > > results with pyramidal files, we get prettyweird artefacts. I > > > mean serious stuff, the kind that is not usable (the various > > > resolution textures blend awefully together). > > > Now after a reading of the mr docs, I begin to suspect that > > > it is related to camera projections, even though they are > > > generally frozen before rendering. > > > > > > Any help or pointer in the right direction would be quite wlecome. > > > > > > > > > Thanks > > > Bernard > > > > > > > > > > > > http://www.bernardlebel.com > > > http://www.xsimontreal.com > > > http://www.xsibase.com > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > > Add photos to your e-mail with MSN Premium. Get 2 months > > > FREE* > > > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID94& > > DI34&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following > > > text in body: > > > unsubscribe xsi > > > > > > > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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