Key All Bones Rotation not working 2004-03-08 - By Chris Marshall
Back Thanks Adam, I'll take a look,
Cheers
Chris
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Adam Sale Sent: Monday, March 08, 2004 5:24 PM To: XSI@(protected) Subject: Re: Key All Bones Rotation not working
Chris.. it'd probably be easier if you were to create marking sets for the bones on your character and then key the marking sets.. It'll take a couple minutes to set up, but afterwards, will make your life so much easier...
Quick way:
Turn your selection filter to bone Multi select bones in scene Create a group for easier access later Select the members of the group Activate the Rotation transform (C) Create Marking sets (CTRL + SHIFT + M) Activate Marking Sets (CTRL+ M) Key (K)
In the script editor, find the last setkey line and replace the number at the end of the line after the , with FC
ie. setkey "bone.kine.local.rotx, bone.kine.local.roty" , 4 becomes setkey "bone.kine.local.rotx, bone.kine.local.roty" , fc
D&D the entire line onto a toolbar And run whenever you need to key the character
Hope this helps a bit
Adam
-- -- Original Message -- -- From: "kim aldis" <kim@(protected)> To: <XSI@(protected)> Sent: Monday, March 08, 2004 5:54 AM Subject: RE: Key All Bones Rotation not working
> As a workaround, Chris, put all the bones in a group. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > > Sent: 08 March 2004 12:28 > > To: XSI@(protected) > > Subject: RE: Key All Bones Rotation not working > > > > I had assumed that if you were keying the bones rotation, > > you'd probably need to do this quite a lot, and because > > selecting each bone in a skeleton would be slow and tricky, > > the whole idea of 'key all bones rotation' was to avoid the > > need for doing that. ie, you simply select the whole > > hierarchy, select the command, and it goes through each bone, > > setting a key frame. But it doesn't look like this is what it > > does, so I'm not sure why it's there? > > > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)]On Behalf Of rz > > Sent: Monday, March 08, 2004 12:04 PM > > To: XSI@(protected) > > Subject: Re: Key All Bones Rotation not working > > > > > > I'm not completely sure with this, but have you tried to > > select each bone individually, not in branch mode, before > > using KeyAllBoneRotations?... > > > > -- -- Original Message -- -- > > From: "Chris Marshall" <chris@(protected)> > > To: <xsi@(protected)> > > Sent: Monday, March 08, 2004 11:38 AM > > Subject: Key All Bones Rotation not working > > > > > > > I'm still struggling along with my character animation job and have > > another > > > question. > > > I've been setting up various key poses, and I've found it easier to > > > set > > keys > > > on the rotation of the bones, then store the pose when I'm happy. > > > There's an option under the Skeleton menu to Key All Bone Rotation, > > > which sounds great, but it doesn't appear to work the way the docs > > > explain. It looks like you should be able to just select the whole > > > skeleton and it'll key all the joints, which would help enormously. > > > Has anyone used this command. I'm probably using it incorrectly. > > > > > > Thanks > > > > > > Chris > > > > > > > > > Chris Marshall > > > Senior Animator > > > Eclipse Creative Limited > > > Tel: +44 (0) 29 2047 0070 > > > Fax: +44 (0) 29 2047 0071 > > > www.eclipsecreative.co.uk > > > www.eclipsecreative.tv > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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