Key All Bones Rotation not working 2004-03-08 - By Adam Sale
Back Chris.. it'd probably be easier if you were to create marking sets for the bones on your character and then key the marking sets.. It'll take a couple minutes to set up, but afterwards, will make your life so much easier...
Quick way:
Turn your selection filter to bone Multi select bones in scene Create a group for easier access later Select the members of the group Activate the Rotation transform (C) Create Marking sets (CTRL + SHIFT + M) Activate Marking Sets (CTRL+ M) Key (K)
In the script editor, find the last setkey line and replace the number at the end of the line after the , with FC
ie. setkey "bone.kine.local.rotx, bone.kine.local.roty" , 4 becomes setkey "bone.kine.local.rotx, bone.kine.local.roty" , fc
D&D the entire line onto a toolbar And run whenever you need to key the character
Hope this helps a bit
Adam
-- -- Original Message -- -- From: "kim aldis" <kim@(protected)> To: <XSI@(protected)> Sent: Monday, March 08, 2004 5:54 AM Subject: RE: Key All Bones Rotation not working
> As a workaround, Chris, put all the bones in a group. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > > Sent: 08 March 2004 12:28 > > To: XSI@(protected) > > Subject: RE: Key All Bones Rotation not working > > > > I had assumed that if you were keying the bones rotation, > > you'd probably need to do this quite a lot, and because > > selecting each bone in a skeleton would be slow and tricky, > > the whole idea of 'key all bones rotation' was to avoid the > > need for doing that. ie, you simply select the whole > > hierarchy, select the command, and it goes through each bone, > > setting a key frame. But it doesn't look like this is what it > > does, so I'm not sure why it's there? > > > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)]On Behalf Of rz > > Sent: Monday, March 08, 2004 12:04 PM > > To: XSI@(protected) > > Subject: Re: Key All Bones Rotation not working > > > > > > I'm not completely sure with this, but have you tried to > > select each bone individually, not in branch mode, before > > using KeyAllBoneRotations?... > > > > -- -- Original Message -- -- > > From: "Chris Marshall" <chris@(protected)> > > To: <xsi@(protected)> > > Sent: Monday, March 08, 2004 11:38 AM > > Subject: Key All Bones Rotation not working > > > > > > > I'm still struggling along with my character animation job and have > > another > > > question. > > > I've been setting up various key poses, and I've found it easier to > > > set > > keys > > > on the rotation of the bones, then store the pose when I'm happy. > > > There's an option under the Skeleton menu to Key All Bone Rotation, > > > which sounds great, but it doesn't appear to work the way the docs > > > explain. It looks like you should be able to just select the whole > > > skeleton and it'll key all the joints, which would help enormously. > > > Has anyone used this command. I'm probably using it incorrectly. > > > > > > Thanks > > > > > > Chris > > > > > > > > > Chris Marshall > > > Senior Animator > > > Eclipse Creative Limited > > > Tel: +44 (0) 29 2047 0070 > > > Fax: +44 (0) 29 2047 0071 > > > www.eclipsecreative.co.uk > > > www.eclipsecreative.tv > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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