Key All Bones Rotation not working 2004-03-08 - By kim aldis
Back Good luck.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > Sent: 08 March 2004 14:16 > To: XSI@(protected) > Subject: RE: Key All Bones Rotation not working > > Cheers Kim. > Allready done it. > Thought I was missing something. > Time running out. > Cheers!! > > -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)]On Behalf Of kim aldis > Sent: Monday, March 08, 2004 1:55 PM > To: XSI@(protected) > Subject: RE: Key All Bones Rotation not working > > > As a workaround, Chris, put all the bones in a group. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > > Sent: 08 March 2004 12:28 > > To: XSI@(protected) > > Subject: RE: Key All Bones Rotation not working > > > > I had assumed that if you were keying the bones rotation, you'd > > probably need to do this quite a lot, and because selecting > each bone > > in a skeleton would be slow and tricky, the whole idea of 'key all > > bones rotation' was to avoid the need for doing that. ie, > you simply > > select the whole hierarchy, select the command, and it goes through > > each bone, setting a key frame. But it doesn't look like > this is what > > it does, so I'm not sure why it's there? > > > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)]On Behalf Of rz > > Sent: Monday, March 08, 2004 12:04 PM > > To: XSI@(protected) > > Subject: Re: Key All Bones Rotation not working > > > > > > I'm not completely sure with this, but have you tried to > > select each bone individually, not in branch mode, before > > using KeyAllBoneRotations?... > > > > -- -- Original Message -- -- > > From: "Chris Marshall" <chris@(protected)> > > To: <xsi@(protected)> > > Sent: Monday, March 08, 2004 11:38 AM > > Subject: Key All Bones Rotation not working > > > > > > > I'm still struggling along with my character animation > job and have > > another > > > question. > > > I've been setting up various key poses, and I've found it > easier to > > > set > > keys > > > on the rotation of the bones, then store the pose when I'm happy. > > > There's an option under the Skeleton menu to Key All Bone > Rotation, > > > which sounds great, but it doesn't appear to work the way > the docs > > > explain. It looks like you should be able to just select > the whole > > > skeleton and it'll key all the joints, which would help > enormously. > > > Has anyone used this command. I'm probably using it incorrectly. > > > > > > Thanks > > > > > > Chris > > > > > > > > > Chris Marshall > > > Senior Animator > > > Eclipse Creative Limited > > > Tel: +44 (0) 29 2047 0070 > > > Fax: +44 (0) 29 2047 0071 > > > www.eclipsecreative.co.uk > > > www.eclipsecreative.tv > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|