Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Key All Bones Rotation not working

Key All Bones Rotation not working

2004-03-08       - By kim aldis

 Back
Reply:     1     2     3     4     5     6     7     8     9  

Good luck.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall
> Sent: 08 March 2004 14:16
> To: XSI@(protected)
> Subject: RE: Key All Bones Rotation not working
>
> Cheers Kim.
> Allready done it.
> Thought I was missing something.
> Time running out.
> Cheers!!
>
> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]On Behalf Of kim aldis
> Sent: Monday, March 08, 2004 1:55 PM
> To: XSI@(protected)
> Subject: RE: Key All Bones Rotation not working
>
>
> As a workaround, Chris, put all the bones in a group.
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall
> > Sent: 08 March 2004 12:28
> > To: XSI@(protected)
> > Subject: RE: Key All Bones Rotation not working
> >
> > I had assumed that if you were keying the bones rotation, you'd
> > probably need to do this quite a lot, and because selecting
> each bone
> > in a skeleton would be slow and tricky, the whole idea of 'key all
> > bones rotation' was to avoid the need for doing that. ie,
> you simply
> > select the whole hierarchy, select the command, and it goes through
> > each bone, setting a key frame. But it doesn't look like
> this is what
> > it does, so I'm not sure why it's there?
> >
> >
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)]On Behalf Of rz
> > Sent: Monday, March 08, 2004 12:04 PM
> > To: XSI@(protected)
> > Subject: Re: Key All Bones Rotation not working
> >
> >
> > I'm not completely sure with this, but have you tried to
> > select each bone individually, not in branch mode, before
> > using  KeyAllBoneRotations?...
> >
> > -- -- Original Message -- --
> > From: "Chris Marshall" <chris@(protected)>
> > To: <xsi@(protected)>
> > Sent: Monday, March 08, 2004 11:38 AM
> > Subject: Key All Bones Rotation not working
> >
> >
> > > I'm still struggling along with my character animation
> job and have
> > another
> > > question.
> > > I've been setting up various key poses, and I've found it
> easier to
> > > set
> > keys
> > > on the rotation of the bones, then store the pose when I'm happy.
> > > There's an option under the Skeleton menu to Key All Bone
> Rotation,
> > > which sounds great, but it doesn't appear to work the way
> the docs
> > > explain. It looks like you should be able to just select
> the whole
> > > skeleton and it'll key all the joints, which would help
> enormously.
> > > Has anyone used this command. I'm probably using it incorrectly.
> > >
> > > Thanks
> > >
> > > Chris
> > >
> > >
> > > Chris Marshall
> > > Senior Animator
> > > Eclipse Creative Limited
> > > Tel: +44 (0) 29 2047 0070
> > > Fax: +44 (0) 29 2047 0071
> > > www.eclipsecreative.co.uk
> > > www.eclipsecreative.tv
> > >
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@(protected) with the
> > following text in body:
> > > unsubscribe xsi
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following
> > text in body:
> > unsubscribe xsi
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following
> > text in body:
> > unsubscribe xsi
> >
> >
> >
>
>
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following
> text in body:
> unsubscribe xsi
>
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following
> text in body:
> unsubscribe xsi
>
>
>



---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi