Key All Bones Rotation not working 2004-03-08 - By rz
Back Yeah, this is a bit irritating as the most commands accept branch selected objects (if it's the problem for sure)... but you could make a clip of the base pose (as example), place this clip in the mixer and use Clip->Select Driven Objects each time you need this selection... ...maybe it's just a trick to be sure you are using the mixer? :)
-- -- Original Message -- -- From: "Chris Marshall" <chris@(protected)> To: <XSI@(protected)> Sent: Monday, March 08, 2004 1:27 PM Subject: RE: Key All Bones Rotation not working
> I had assumed that if you were keying the bones rotation, you'd probably > need to do this quite a lot, and because selecting each bone in a skeleton > would be slow and tricky, the whole idea of 'key all bones rotation' was to > avoid the need for doing that. ie, you simply select the whole hierarchy, > select the command, and it goes through each bone, setting a key frame. But > it doesn't look like this is what it does, so I'm not sure why it's there? > > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > Of rz > Sent: Monday, March 08, 2004 12:04 PM > To: XSI@(protected) > Subject: Re: Key All Bones Rotation not working > > > I'm not completely sure with this, but have you tried to select each bone > individually, not in branch mode, before using KeyAllBoneRotations?... > > -- -- Original Message -- -- > From: "Chris Marshall" <chris@(protected)> > To: <xsi@(protected)> > Sent: Monday, March 08, 2004 11:38 AM > Subject: Key All Bones Rotation not working > > > > I'm still struggling along with my character animation job and have > another > > question. > > I've been setting up various key poses, and I've found it easier to set > keys > > on the rotation of the bones, then store the pose when I'm happy. > > There's an option under the Skeleton menu to Key All Bone Rotation, which > > sounds great, but it doesn't appear to work the way the docs explain. It > > looks like you should be able to just select the whole skeleton and it'll > > key all the joints, which would help enormously. > > Has anyone used this command. I'm probably using it incorrectly. > > > > Thanks > > > > Chris > > > > > > Chris Marshall > > Senior Animator > > Eclipse Creative Limited > > Tel: +44 (0) 29 2047 0070 > > Fax: +44 (0) 29 2047 0071 > > www.eclipsecreative.co.uk > > www.eclipsecreative.tv > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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