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Key All Bones Rotation not working

Key All Bones Rotation not working

2004-03-08       - By rz

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Reply:     1     2     3     4     5     6     7     8     9  

I'm not completely sure with this, but have you tried to select each bone
individually, not in branch mode, before using  KeyAllBoneRotations?...

-- -- Original Message -- --
From: "Chris Marshall" <chris@(protected)>
To: <xsi@(protected)>
Sent: Monday, March 08, 2004 11:38 AM
Subject: Key All Bones Rotation not working


> I'm still struggling along with my character animation job and have another
> question.
> I've been setting up various key poses, and I've found it easier to set keys
> on the rotation of the bones, then store the pose when I'm happy.
> There's an option under the Skeleton menu to Key All Bone Rotation, which
> sounds great, but it doesn't appear to work the way the docs explain. It
> looks like you should be able to just select the whole skeleton and it'll
> key all the joints, which would help enormously.
> Has anyone used this command. I'm probably using it incorrectly.
>
> Thanks
>
> Chris
>
>
> Chris Marshall
> Senior Animator
> Eclipse Creative Limited
> Tel: +44 (0) 29 2047 0070
> Fax: +44 (0) 29 2047 0071
> www.eclipsecreative.co.uk
> www.eclipsecreative.tv
>
>
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