Key All Bones Rotation not working 2004-03-08 - By rz
Back I'm not completely sure with this, but have you tried to select each bone individually, not in branch mode, before using KeyAllBoneRotations?...
-- -- Original Message -- -- From: "Chris Marshall" <chris@(protected)> To: <xsi@(protected)> Sent: Monday, March 08, 2004 11:38 AM Subject: Key All Bones Rotation not working
> I'm still struggling along with my character animation job and have another > question. > I've been setting up various key poses, and I've found it easier to set keys > on the rotation of the bones, then store the pose when I'm happy. > There's an option under the Skeleton menu to Key All Bone Rotation, which > sounds great, but it doesn't appear to work the way the docs explain. It > looks like you should be able to just select the whole skeleton and it'll > key all the joints, which would help enormously. > Has anyone used this command. I'm probably using it incorrectly. > > Thanks > > Chris > > > Chris Marshall > Senior Animator > Eclipse Creative Limited > Tel: +44 (0) 29 2047 0070 > Fax: +44 (0) 29 2047 0071 > www.eclipsecreative.co.uk > www.eclipsecreative.tv > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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