setting keys on parent nulls (then slow feedback) 2004-03-07 - By +
Back that's what i did already... its much much faster.
Ben Kilgore wrote:
>Quick fix: > >If you are not animating the 10K or need to see them whilst you are, put >everything you are animating under a model, export it, >do your animation in a separate scene, and bring that model back when you >are done animating. This way you don't have to merge. > >Ben > >-- -- Original Message -- -- >From: "+" <softimage@(protected)> >To: <XSI@(protected)> >Sent: Saturday, March 06, 2004 2:51 PM >Subject: Re: setting keys on parent nulls (then slow feedback) > > > > >>you mean like: "knock knock little 1-poly grid, are you visible or not?" >> > grid1: "no no i'm invisible, sweety" > xsi: "okidoki, let's go to the >>next one, lalalla", "knock knock little 1-poly grid, are you visible or >>not?" > grid2: "no no i'm invisible too, sweety" > xsi: "hmm, ok, thanks >>for letting me know. i'm on my way to the 3rd grid, lalilala"... >> >> >> >>kim aldis wrote: >> >> >> >>> >>> >>> >>> >>>>-- --Original Message-- -- >>>>From: owner-xsi@(protected) >>>>[mailto:owner-xsi@(protected)] On Behalf Of + >>>>Sent: 06 March 2004 18:59 >>>>To: XSI@(protected) >>>>Subject: Re: setting keys on parent nulls (then slow feedback) >>>> >>>>no of course i'm not animating a null containing the 10'000 objects... >>>> >>>> >>>> >>>> >>>It's beeb known. ;-) >>> >>>No, they shouldn't update at all if they're not visible; xsi does a lazy >>>evaluation, only updating those that need it. My guess is it still has >>> >>> >to > > >>>loop through them all even if it's only to figure out if they're visible >>> >>> >or > > >>>not. If it were me, though, I'd still do a merge, even if you're not >>>animating them all. >>> >>> >>> >>> >>> >>>>most of them are textured 1-poly grids. - but do they affect >>>>the feedback if they're hidden in the scene? shouldn't be... >>>>i could try to merge them all though. at least the ones that >>>>are really fix and not animated by expressions. >>>> >>>>i just work with those 4 grids (there are some more to >>>>animate too but hidden for now) with hidden lattice and >>>>hidden implicits (only unhidden in the user viewport so i can >>>>animate them. but when previewing i toggle only the >>>>cam-viewport on. still when i set key on the parent daddy >>>>nulls it gets very slow and i didnt even branchselect them to >>>>key it. well, hmm, i'm now doing it directly on the grids and >>>>implicits... >>>> >>>>thx >>>>+ mato >>>> >>>> >>>>kim aldis wrote: >>>> >>>> >>>> >>>> >>>> >>>>>Are you 10,000 and odd objects also under the null? If so, you're >>>>>keying everything, in which case it's hardly surprising it's slow. >>>>> >>>>>One thing Xsi isn't good at handling is many objects in a scene and >>>>>10,000 is way up there at the top. If these objects aren't being >>>>>animated then try and find a way of merging them. 10,000 single poly >>>>>objects is way slower than 1 object with 10,000 polys. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>--- >>>>Unsubscribe? Mail Majordomo@(protected) with the following >>>>text in body: >>>>unsubscribe xsi >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following text in >>> >>> >body: > > >>>unsubscribe xsi >>> >>> >>> >>> >>> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
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