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setting keys on parent nulls (then slow feedback)

setting keys on parent nulls (then slow feedback)

2004-03-06       - By kim aldis

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yeah, but quicker.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of +
> Sent: 06 March 2004 19:51
> To: XSI@(protected)
> Subject: Re: setting keys on parent nulls (then slow feedback)
>
> you mean like: "knock knock little 1-poly grid, are you
> visible or not?"
>  > grid1: "no no i'm invisible, sweety" > xsi: "okidoki,
> let's go to the next one, lalalla", "knock knock little
> 1-poly grid, are you visible or not?" > grid2: "no no i'm
> invisible too, sweety" > xsi: "hmm, ok, thanks for letting me
> know. i'm on my way to the 3rd grid, lalilala"...
>
>
>
> kim aldis wrote:
>
> >
> >
> >  
> >
> >>-- --Original Message-- --
> >>From: owner-xsi@(protected)
> >>[mailto:owner-xsi@(protected)] On Behalf Of +
> >>Sent: 06 March 2004 18:59
> >>To: XSI@(protected)
> >>Subject: Re: setting keys on parent nulls (then slow feedback)
> >>
> >>no of course i'm not animating a null containing the 10'000
> objects...
> >>    
> >>
> >
> >It's beeb known. ;-)
> >
> >No, they shouldn't update at all if they're not visible; xsi does a
> >lazy evaluation, only updating those that need it.  My guess is it
> >still has to loop through them all even if it's only to
> figure out if
> >they're visible or not. If it were me, though, I'd still do a merge,
> >even if you're not animating them all.
> >
> >  
> >
> >>most of them are textured 1-poly grids. - but do they affect the
> >>feedback if they're hidden in the scene? shouldn't be...
> >>i could try to merge them all though. at least the ones that are
> >>really fix and not animated by expressions.
> >>
> >>i just work with those 4 grids (there are some more to
> animate too but
> >>hidden for now) with hidden lattice and hidden implicits (only
> >>unhidden in the user viewport so i can animate them. but when
> >>previewing i toggle only the cam-viewport on. still when i
> set key on
> >>the parent daddy nulls it gets very slow and i didnt even
> branchselect
> >>them to key it. well, hmm, i'm now doing it directly on the
> grids and
> >>implicits...
> >>
> >>thx
> >>+ mato
> >>
> >>
> >>kim aldis wrote:
> >>
> >>    
> >>
> >>>Are you 10,000 and odd objects also under the null? If so, you're
> >>>keying everything, in which case it's hardly surprising it's slow.
> >>>
> >>>One thing Xsi isn't good at handling is many objects in a
> scene and
> >>>10,000 is way up there at the top. If these objects aren't being
> >>>animated then try and find a way of merging them. 10,000
> single poly
> >>>objects is way slower than 1 object with 10,000 polys.
> >>>
> >>>
> >>>      
> >>>
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> >>
> >>
> >>    
> >>
> >
> >
> >
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> >
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