setting keys on parent nulls (then slow feedback) 2004-03-06 - By kim aldis
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> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of + > Sent: 06 March 2004 18:59 > To: XSI@(protected) > Subject: Re: setting keys on parent nulls (then slow feedback) > > no of course i'm not animating a null containing the 10'000 objects...
It's beeb known. ;-)
No, they shouldn't update at all if they're not visible; xsi does a lazy evaluation, only updating those that need it. My guess is it still has to loop through them all even if it's only to figure out if they're visible or not. If it were me, though, I'd still do a merge, even if you're not animating them all.
> most of them are textured 1-poly grids. - but do they affect > the feedback if they're hidden in the scene? shouldn't be... > i could try to merge them all though. at least the ones that > are really fix and not animated by expressions. > > i just work with those 4 grids (there are some more to > animate too but hidden for now) with hidden lattice and > hidden implicits (only unhidden in the user viewport so i can > animate them. but when previewing i toggle only the > cam-viewport on. still when i set key on the parent daddy > nulls it gets very slow and i didnt even branchselect them to > key it. well, hmm, i'm now doing it directly on the grids and > implicits... > > thx > + mato > > > kim aldis wrote: > > >Are you 10,000 and odd objects also under the null? If so, you're > >keying everything, in which case it's hardly surprising it's slow. > > > >One thing Xsi isn't good at handling is many objects in a scene and > >10,000 is way up there at the top. If these objects aren't being > >animated then try and find a way of merging them. 10,000 single poly > >objects is way slower than 1 object with 10,000 polys. > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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