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setting keys on parent nulls (then slow feedback)

setting keys on parent nulls (then slow feedback)

2004-03-06       - By +

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Reply:     1     2     3     4     5     6     7     8  

no of course i'm not animating a null containing the 10'000 objects...
most of them are textured 1-poly grids. - but do they affect the
feedback if they're hidden in the scene? shouldn't be... i could try to
merge them all though. at least the ones that are really fix and not
animated by expressions.

i just work with those 4 grids (there are some more to animate too but
hidden for now) with hidden lattice and hidden implicits (only unhidden
in the user viewport so i can animate them. but when previewing i toggle
only the cam-viewport on. still when i set key on the parent daddy nulls
it gets very slow and i didnt even branchselect them to key it. well,
hmm, i'm now doing it directly on the grids and implicits...

thx
+ mato


kim aldis wrote:

>Are you 10,000 and odd objects also under the null? If so, you're keying
>everything, in which case it's hardly surprising it's slow.
>
>One thing Xsi isn't good at handling is many objects in a scene and 10,000
>is way up there at the top. If these objects aren't being animated then try
>and find a way of merging them. 10,000 single poly objects is way slower
>than 1 object with 10,000 polys.
>  
>
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