setting keys on parent nulls (then slow feedback) 2004-03-06 - By +
Back no of course i'm not animating a null containing the 10'000 objects... most of them are textured 1-poly grids. - but do they affect the feedback if they're hidden in the scene? shouldn't be... i could try to merge them all though. at least the ones that are really fix and not animated by expressions.
i just work with those 4 grids (there are some more to animate too but hidden for now) with hidden lattice and hidden implicits (only unhidden in the user viewport so i can animate them. but when previewing i toggle only the cam-viewport on. still when i set key on the parent daddy nulls it gets very slow and i didnt even branchselect them to key it. well, hmm, i'm now doing it directly on the grids and implicits...
thx + mato
kim aldis wrote:
>Are you 10,000 and odd objects also under the null? If so, you're keying >everything, in which case it's hardly surprising it's slow. > >One thing Xsi isn't good at handling is many objects in a scene and 10,000 >is way up there at the top. If these objects aren't being animated then try >and find a way of merging them. 10,000 single poly objects is way slower >than 1 object with 10,000 polys. > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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