  | | | setting keys on parent nulls (then slow feedback) | setting keys on parent nulls (then slow feedback) 2004-03-06 - By kim aldis
Back Are you 10,000 and odd objects also under the null? If so, you're keying everything, in which case it's hardly surprising it's slow.
One thing Xsi isn't good at handling is many objects in a scene and 10,000 is way up there at the top. If these objects aren't being animated then try and find a way of merging them. 10,000 single poly objects is way slower than 1 object with 10,000 polys.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of + > Sent: 06 March 2004 16:11 > To: XSI@(protected) > Subject: setting keys on parent nulls (then slow feedback) > > hello all > > my scene contains about 10'000 objects but i did hide all of > them expect the ones i'm focusing on animation. so there are > now like 4 simple grid planes (uv 3x3) with lattice (3x3) and > 5 implicit spheres that serve as envelopes to drive the > lattice clusters... and one daddy-null who contains them. > > i even set to bounding box in the camera viewport (i could do > in wireframe too, it's realtime) but as soon as i set keys on > the daddy-null everything gets slow in the viewport. i can't > animate like that properly because my deadline is tight. > really all the objects except those are hidden on their > layers and it's really not complex geometry but i wonder why > it slow's down the feedback when i set keys(/animate the > daddy nulls of those grid planes... > > i've got no problem when setting keys on the grids directly, > but i'd rather use those daddy-nulls so i have some more > control over animation... > > any idea? > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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