  | | | UV pelt, Unwrap | UV pelt, Unwrap 2004-03-05 - By kim aldis
Back You shouldn't expect too much from this, not because it's a bad idea but because uvs don't take too kindly to being stretched when rendered using mental ray. For an example, try this:-
Get a one poly grid, put a texture projection on it in x/z and a noicon texture. Now, go to the texture editor, select all uvs and scale down to s0-30%. Now take one corner point and pull it back out somewhere near it's original position and preview the grid.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Graham D Clark > Sent: 04 March 2004 13:37 > To: XSI@(protected) > Subject: RE: [script and Dev] UV pelt, Unwrap > > Thanks to all for the links and key words to search for. > I guess due to the shared connection we have here I cannot > get to that pdf link in previous message below without an > error, but using the terms you guys have given me will be > able to find some good leads. > I think my first basic test approach to this will be > rebuilding the UV set as a mesh then using operators on it > for interactive adjustment, as I already have the simple UV > to mesh part and a scop to send it back to UV set. > Thanks again for the leads, > Graham > -- ---- ---- ---- ---- ---- -- > http://www.grahamdclark.com > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Damon Godley (Core > > Design Ltd.) > > Sent: March 4, 2004 10:36 AM > > To: XSI@(protected) > > Subject: RE: [script and Dev] UV pelt, Unwrap > > > > > > Hi, > > > > This article refers to a version done in maya, which > although tedious > > can be done by hand using dynamics. I wrote a mel script > that set it > > up, and I know of a few other people that where playing with this > > idea. That said it is relatively easy to miss out the dynamics and > > make your own solver and set it up to be more specific to what you > > need to achieve, and as I can see would be easy to > implement into XSI. > > If you do some more searching though you will find that > there are more > > advanced method's of pelting. > > > > Try searching for UV parameterization, least squares > conformal mapping > > , Automatic Texture Atlas Generation etc. > > > > This all gets a bit hard though and my interest was dazzled by the > > complicated math involved. > > > > I still kept going with the spring method and have some reasonable > > results. > > If you want any more help on that method give me a shout, though if > > you can handle more advance subjects search for the above > as they will > > in long run provide more satisfying results. > > > > Hope that helps > > > > Damon. > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)]On Behalf Of Ben Kilgore > > > > Sent: 04 March 2004 08:58 > > To: XSI@(protected) > > Subject: Re: [script and Dev] UV pelt, Unwrap > > > > > > The incomparable Borshukov @ Siggraph 2000: > > > http://www.cs.berkeley.edu/~gdb/publications/acrobat/pelt.pdf.gz > -- -- Original Message -- -- > From: "Graham D Clark" <mail@(protected)> > To: <xsi@(protected)> > Sent: Wednesday, March 03, 2004 2:46 PM > Subject: [script and Dev] UV pelt, Unwrap > > > > Does anyone have any links for the concept of writing a UV > unwrapping > > via pelt method? Perhaps with mention of tension, spring edge and > > reference components? I'm not finding too much online in > early online > > search, perhaps any technical document on it might also give me some > > more of the key terms to search for and find some that > actually cover > > the technical aspects instead of the manual approaches. > > Any ideas appreciated. > > Thanks, Graham > > -- ---- ---- ---- ---- ---- -- > > http://www.grahamdclark.com > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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