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UV pelt, Unwrap

UV pelt, Unwrap

2004-03-05       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8  

You shouldn't expect too much from this, not because it's a bad idea but
because uvs don't take too kindly to being stretched when rendered using
mental ray. For an example, try this:-

Get a one poly grid, put a texture projection on it in x/z and a noicon
texture.
Now, go to the texture editor, select all uvs and scale down to s0-30%. Now
take one corner point and pull it back out somewhere near it's original
position and preview the grid.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Graham D Clark
> Sent: 04 March 2004 13:37
> To: XSI@(protected)
> Subject: RE: [script and Dev] UV pelt, Unwrap
>
> Thanks to all for the links and key words to search for.
> I guess due to the shared connection we have here I cannot
> get to that pdf link in previous message below without an
> error, but using the terms you guys have given me will be
> able to find some good leads.
> I think my first basic test approach to this will be
> rebuilding the UV set as a mesh then using operators on it
> for interactive adjustment, as I already have the simple UV
> to mesh part and a scop to send it back to UV set.
> Thanks again for the leads,
> Graham
> -- ---- ---- ---- ---- ---- --
> http://www.grahamdclark.com
>
>
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Damon Godley (Core
> > Design Ltd.)
> > Sent: March 4, 2004 10:36 AM
> > To: XSI@(protected)
> > Subject: RE: [script and Dev] UV pelt, Unwrap
> >
> >
> > Hi,
> >
> > This article refers to a version done in maya, which
> although tedious
> > can be done by hand using dynamics. I wrote a mel script
> that set it
> > up, and I know of a few other people that where playing with this
> > idea. That said it is relatively easy to miss out the dynamics and
> > make your own solver and set it up to be more specific to what you
> > need to achieve, and as I can see would be easy to
> implement into XSI.
> > If you do some more searching though you will find that
> there are more
> > advanced method's of pelting.
> >
> > Try searching for UV parameterization, least squares
> conformal mapping
> > , Automatic Texture Atlas Generation etc.
> >
> > This all gets a bit hard though and my interest was dazzled by the
> > complicated math involved.
> >
> > I still kept going with the spring method and have some reasonable
> > results.
> > If you want any more help on that method give me a shout, though if
> > you can handle more advance subjects search for the above
> as they will
> > in long run provide more satisfying results.
> >
> > Hope that helps
> >
> > Damon.
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)]On Behalf Of Ben Kilgore
> >
> > Sent: 04 March 2004 08:58
> > To: XSI@(protected)
> > Subject: Re: [script and Dev] UV pelt, Unwrap
> >
> >
> > The incomparable Borshukov @ Siggraph 2000:
> >
> http://www.cs.berkeley.edu/~gdb/publications/acrobat/pelt.pdf.gz
> -- -- Original Message -- --
> From: "Graham D Clark" <mail@(protected)>
> To: <xsi@(protected)>
> Sent: Wednesday, March 03, 2004 2:46 PM
> Subject: [script and Dev] UV pelt, Unwrap
>
>
> > Does anyone have any links for the concept of writing a UV
> unwrapping
> > via pelt method? Perhaps with mention of tension, spring edge and
> > reference components? I'm not finding too much online in
> early online
> > search, perhaps any technical document on it might also give me some
> > more of the key terms to search for and find some that
> actually cover
> > the technical aspects instead of the manual approaches.
> > Any ideas appreciated.
> > Thanks, Graham
> > -- ---- ---- ---- ---- ---- --
> > http://www.grahamdclark.com
> >
> >
> >
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