Pass visibility for skeletons 2004-03-04 - By Jean-Paul LeDoux
Back Well, there's always the indirect way...
Get a renderable object of some kind (cube). Scale it to zero or set it to non-renderable. Put all your skellies in a group. Put an override on the group - override Visibility. Have this override's value be driven by your cube's visibility. Then in each pass create a partition for your cube and put an override on the partition- overriding the cube's visibility. Now you have pass based control.
Jean-Paul LeDoux Northwest Imaging & FX jp@(protected)
-- -- Original Message -- -- From: "Adam Seeley" <adam_s@(protected)> To: <XSI@(protected)> Sent: Thursday, March 04, 2004 5:05 AM Subject: Pass visibility for skeletons
> Hi, > > Is there a way to get Skeletons visibility to pay attention to which Pass it > is in as they don't pay attention to Partition visibility. > > i.e. When I change to another Objects Pass I only want that Objects skeleton > to show up and not Skeletons from the other objects. > > Is this possible? > > Thanks, > > Adam. > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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