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Pass visibility for skeletons

Pass visibility for skeletons

2004-03-04       - By Jean-Paul LeDoux

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Reply:     1     2  

Well, there's always the indirect way...

Get a renderable object of some kind (cube).  Scale it to zero or set it to
non-renderable.
Put all your skellies in a group.
Put an override on the group - override Visibility.  Have this override's
value be driven by your cube's visibility.
Then in each pass create a partition for your cube and put an override on
the partition- overriding the cube's visibility.
Now you have pass based control.


Jean-Paul LeDoux
Northwest Imaging & FX
jp@(protected)



-- -- Original Message -- --
From: "Adam Seeley" <adam_s@(protected)>
To: <XSI@(protected)>
Sent: Thursday, March 04, 2004 5:05 AM
Subject: Pass visibility for skeletons


> Hi,
>
> Is there a way to get Skeletons visibility to pay attention to which Pass
it
> is in as they don't pay attention to Partition visibility.
>
> i.e. When I change to another Objects Pass I only want that Objects
skeleton
> to show up and not Skeletons from the other objects.
>
> Is this possible?
>
> Thanks,
>
> Adam.
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