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a simple alpha question

a simple alpha question

2004-03-04       - By Andi Farhall

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I get the feeling that speculars and reflections are additive

-- --Original Message-- --
From: Chris Marshall [mailto:chris@(protected)]
Sent: 04 March 2004 13:41
To: XSI@(protected)
Subject: RE: a simple alpha question


The question is, why does it not work the way you expect it to?


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
alex dinnin
Sent: Thursday, March 04, 2004 1:24 PM
To: XSI@(protected)
Subject: Re: a simple alpha question


Thanks everyone for your help on this !!!  Finally cracked it !! I will save
it as a DS Preset and whack it on the xsi site should you be interested....

thanks Alexei !!!!!!!!!!!!!


Sandy Sutherland <sandy@(protected)> wrote:

Put a RayType node on the reflection sphere and set everything but
reftection to black!

S.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
TThe Refinery (Cape)  http://www.refinery.co.za <http://www.refinery.co.za/>

mailto:sandy@(protected) <mailto:sandy@(protected)>
(P) (+27 21) 480 3333  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----

-- -- Original Message -- --
From: alex  <mailto:adinnin@(protected)> dinnin
To: XSI@(protected) <mailto:XSI@(protected)>  
Sent: Thursday, March 04, 2004 1:59 PM
Subject: Re: a simple alpha question

Thats almost it... but why are there no holes in it !!! you can still see
the reflection sphere where there should be nothing ???

Sandy Sutherland < sandy@(protected) <mailto:sandy@(protected)> >
wrote:

Try adding this to your previous posted code and then look at the render
tree for the sphere!

'++++++++++++++++ Code Starts Here
CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
"TransientObjectContainer"

CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
"TransientObjectContainer.Invert.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
"TransientObjectContainer.Intensity1.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1.Invert",
"TransientObjectContainer.Intensity.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity",
"sphere.Material.Phong.reflectivity"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1",
"sphere.Material.Phong.specular"

'+++++++++++++++Code ends here



-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
TTThe Refinery (Cape)  http://www.refinery.co.za
<http://www.refinery.co.za/>
mailto:sandy@(protected) <mailto:sandy@(protected)>
(P) (+27 21) 480 3333  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----

-- -- Original Message -- --
From: alex  <mailto:adinnin@(protected)> dinnin
To: xsi@(protected) <mailto:xsi@(protected)>  
Sent: Thursday, March 04, 2004 12:40 PM
Subject: a simple alpha question

I'm sorry I am really going back to basics here... but I am pulling my hair
out trying to crack it... and I have failed !!!
Below is a simple script, I have made two spheres a small one and a big one
for reflections
I have plugged a checker texture in to control the transparancy !!!

why can I see reflections and specular where there should be clean holes
??????

Please HELP

ALEX

SCRIPT STARTS HERE >>>>

NewScene

CreatePrim "Sphere", "NurbsSurface"

Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0

SetValue "sphere1.sphere.radius", 50

ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation

ApplyShader , , , , siLetLocalMaterialsOverlap

BlendInPresetsInsp , , , True, siReplaceNoBlend

SetValue "sphere1.visibility.primray", False

SetValue "sphere1.visibility.viewvis", False

SetAndToggleSelection "sphere", , True

ApplyShader , , , , siLetLocalMaterialsOverlap

CopyPaste , "Shaders\Texture\Checkerboard.Preset",
"TransientObjectContainer"

SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard",
"sphere.Material.Phong.transparency"

SetValue "sphere.Material.Phong.reflectivity.red", 0.483

SetValue "sphere.Material.Phong.reflectivity.green", 0.483

SetValue "sphere.Material.Phong.reflectivity.red", 0.49

SetValue "sphere.Material.Phong.reflectivity.green", 0.49

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.538

SetValue "sphere.Material.Phong.reflectivity.green", 0.538

SetValue "sphere.Material.Phong.reflectivity.red", 0.549

SetValue "sphere.Material.Phong.reflectivity.green", 0.549

SetValue "sphere.Material.Phong.reflectivity.red", 0.51

SetValue "sphere.Material.Phong.reflectivity.green", 0.51

SetValue "sphere.Material.Phong.reflectivity.red", 0.497

SetValue "sphere.Material.Phong.reflectivity.green", 0.493

SetValue "sphere.Material.Phong.reflectivity.red", 0.486

SetValue "sphere.Material.Phong.reflectivity.green", 0.486

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.507

SetValue "sphere.Material.Phong.reflectivity.green", 0.507

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.5

SetValue "sphere.Material.Phong.reflectivity.green", 0.5

SetValue "sphere.Material.Phong.reflectivity.blue", 0.5

CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, ,
"Texture_Projection"

SelectObj "sphere1"

CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical,
"Texture_Support", "Texture_Projection"

SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id",
"Texture_Projection"







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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">


<META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD>
<BODY>
<DIV><SPAN class=109535913-04032004><FONT face=Arial color=#0000ff size=2>I get
the feeling that speculars and reflections are additive</FONT></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> Chris Marshall
 [mailto:chris@(protected)]<BR><B>Sent:</B> 04 March 2004
 13:41<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> RE: a simple alpha
 question<BR><BR></FONT></DIV>
 <DIV><SPAN class=277234013-04032004><FONT face=Arial color=#0000ff size=2>The
 question is, why does it not work the way you expect it
to?</FONT></SPAN></DIV>
 <DIV><SPAN class=277234013-04032004></SPAN>&nbsp;</DIV>
 <BLOCKQUOTE>
   <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
   size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
   [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>alex
   dinnin<BR><B>Sent:</B> Thursday, March 04, 2004 1:24 PM<BR><B>To:</B>
   XSI@(protected)<BR><B>Subject:</B> Re: a simple alpha
   question<BR><BR></FONT></DIV>
   <DIV>Thanks everyone for your help on this !!!&nbsp; Finally cracked it !!
I
   will save it as a DS Preset and whack it on the xsi site should you be
   interested....</DIV>
   <DIV>&nbsp;</DIV>
   <DIV>thanks Alexei !!!!!!!!!!!!!</DIV>
   <DIV>&nbsp;</DIV>
   <DIV><BR><B><I>Sandy Sutherland &lt;sandy@(protected)&gt;</I></B>
   wrote:</DIV>
   <BLOCKQUOTE class=replbq
   style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">
     <META content="MSHTML 6.00.2800.1276" name=GENERATOR>
     <DIV><FONT face=Arial size=2>Put a RayType node on the reflection sphere
     and set everything but reftection to black!</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>S.</FONT></DIV>
     <DIV>&nbsp;</DIV>
     <DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy
     Sutherland&nbsp; Digital Doodeller/Technical Director<BR>TThe Refinery
     (Cape)&nbsp; <A
     href="http://www.refinery.co.za/">http://www.refinery.co.za</A><BR><A
     href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>(P)
     (+27 21) 480 3333&nbsp; (F) (+27 21) 480
     3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----</DIV>
     <BLOCKQUOTE
     style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
       <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
       <DIV
       style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B
>From:</B>
       <A title=adinnin@(protected) href="mailto:adinnin@(protected)">alex
       dinnin</A> </DIV>
       <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
       href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
       <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004 1
:59
       PM</DIV>
       <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: a simple alpha
       question</DIV>
       <DIV><BR></DIV>
       <DIV>Thats almost it... but why are there no holes in it !!! you can
       still see the reflection sphere where there should be nothing
       ???<BR><BR><B><I>Sandy Sutherland &lt;<A
       href="mailto:sandy@(protected)">sandy@(protected)</A>&gt;</I></B>
       wrote:
       <BLOCKQUOTE class=replbq
       style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px
solid">
         <META content="MSHTML 6.00.2800.1276" name=GENERATOR>
         <STYLE></STYLE>

         <DIV><FONT face=Arial size=2>Try adding this to your previous posted
         code and then look at the render tree for the sphere!</FONT></DIV>
         <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
         <DIV><FONT face=Arial size=2>'++++++++++++++++ Code Starts
         Here</FONT></DIV>
         <DIV><FONT face=Arial size=2><FONT size=2>
         <P>CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
         "TransientObjectContainer"</P>
         <P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
         "TransientObjectContainer"</P>
         <P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
         "TransientObjectContainer"</P>
         <P>SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
         "TransientObjectContainer.Invert.input"</P>
         <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
         "TransientObjectContainer.Intensity1.input"</P>
         <P>SIConnectShaderToCnxPoint
         "TransientObjectContainer.Intensity1.Invert",
         "TransientObjectContainer.Intensity.input"</P>
         <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity",
         "sphere.Material.Phong.reflectivity"</P>
         <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1",
         "sphere.Material.Phong.specular"</P>
         <P>'+++++++++++++++Code ends here</P>
         <P>&nbsp;</P></FONT></FONT></DIV>
         <DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR
>Sandy
         Sutherland&nbsp; Digital Doodeller/Technical Director<BR>TTThe
         Refinery (Cape)&nbsp; <A
         href="http://www.refinery.co.za/">http://www.refinery.co.za</A><BR><A
         href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR
>(P)
         (+27 21) 480 3333&nbsp; (F) (+27 21) 480
         3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<
/DIV>
         <BLOCKQUOTE
         style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px;
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
           <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
           <DIV
           style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B
>From:</B>
           <A title=adinnin@(protected) href="mailto:adinnin@(protected)">alex
           dinnin</A> </DIV>
           <DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected)
           href="mailto:xsi@(protected)">xsi@(protected)</A> </DIV>
           <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004
           12:40 PM</DIV>
           <DIV style="FONT: 10pt arial"><B>Subject:</B> a simple alpha
           question</DIV>
           <DIV><BR></DIV>
           <DIV>I'm sorry I am really going back to basics here... but I am
           pulling my hair out trying to crack it... and I have failed
!!!</DIV>
           <DIV>&nbsp;Below is a simple script, I have made two spheres a
small
           one and a big one for reflections</DIV>
           <DIV>I have&nbsp;plugged a&nbsp;checker texture in to control the
           transparancy !!! </DIV>
           <DIV>&nbsp;</DIV>
           <DIV><STRONG>why can I see reflections and specular where there
           should be&nbsp;clean&nbsp;holes ??????</STRONG></DIV>
           <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
           <DIV><STRONG><EM>Please HELP</EM></STRONG></DIV>
           <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
           <DIV><STRONG><EM>ALEX</EM></STRONG></DIV>
           <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
           <DIV><STRONG>SCRIPT STARTS HERE &gt;&gt;&gt;&gt;</STRONG></DIV>
           <DIV><FONT size=2></FONT>&nbsp;</DIV>
           <DIV><FONT size=2>NewScene</DIV>
           <DIV>
           <P>CreatePrim "Sphere", "NurbsSurface"</P>
           <P>Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , ,
,
           0</P>
           <P>SetValue "sphere1.sphere.radius", 50</P>
           <P>ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation</P>
           <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
           <P>BlendInPresetsInsp , , , True, siReplaceNoBlend</P>
           <P>SetValue "sphere1.visibility.primray", False</P>
           <P>SetValue "sphere1.visibility.viewvis", False</P>
           <P>SetAndToggleSelection "sphere", , True</P>
           <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
           <P>CopyPaste , "Shaders\Texture\Checkerboard.Preset",
           "TransientObjectContainer"</P>
           <P>SIConnectShaderToCnxPoint
           "TransientObjectContainer.Checkerboard",
           "sphere.Material.Phong.transparency"</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.483</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.483</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.49</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.49</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.538</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.538</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.549</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.549</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.51</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.51</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.497</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.493</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.486</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.486</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.507</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.507</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.5</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.5</P>
           <P>SetValue "sphere.Material.Phong.reflectivity.blue", 0.5</P>
           <P>CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, ,
           "Texture_Projection"</P>
           <P>SelectObj "sphere1"</P>
           <P>CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical,
           "Texture_Support", "Texture_Projection"</P>
           <P>SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id",
           "Texture_Projection"</P></FONT></DIV>
           <DIV>&nbsp;</DIV>
           <DIV>&nbsp;</DIV>
           <DIV>&nbsp;</DIV>
           <P>
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