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basic envelope madness

basic envelope madness

2004-03-04       - By Dan Hope

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Reply:     1     2     3     4  

Hi Adrian..

To avoid this happening you need to envelope the second object while the
skeleton is in the pose that you enveloped the first object in, I do this by
saving an action for the reference pose but there are other ways..

If you've already animated your character and lost your reference pose then you
can save  the weights out for the character, freeze the mesh, then add an
envelope again, and load up your weights again.. After doing this you should
find that the second mesh should envelop fine

Hope this is of some help

Dan
 -- -- Original Message -- --
 From: adrian
 To: xsi@(protected)
 Sent: Thursday, March 04, 2004 12:13 PM
 Subject: basic envelope madness


 ok, i never claimed to be a character TD, but i have a problem i'm sure is a
bit more
 complex than it seems on the surface.....

 the manuals have been their usual 'helpful' selves...so it's down to you kind
souls who may, or may
 not exist purely in my imagination

 example:

 i have a skeleton, and it has an envelope (a cylinder) the skeleton is
animated and so far so good....
 the skeleton/cylinder assembly is parented to a null, which in turn is under
a Model.... this model has been moved away from 0,0,0
 now i have another 'half' cylinder i want to ADD to the envelope (kind of
like adding a hat to a rigged/animated character)

 i select the 'half' cylinder and set envelope and pick the bones, and the
'half' cylinder 'flies away' !?!?

 it seems slike NO combination of parenting/freezing or ANYTHING will allow me
to add the 'half' cylinder to the 'mix'
 without it flying accross the known universe...

 if anyone has any ideas, shout up... or feel free to download this 166Kb
example scene with clearly labeled contents

 http://4dw.net/photonmap/add_2_envelope.zip

 thanks all

 a
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<DIV><FONT face=Arial size=2>Hi Adrian..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>To avoid this happening you need to envelope the
second object while the skeleton is in the pose that you enveloped the first
object in, I do this by saving an action for the reference pose but there are
other ways..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>If you've already animated your character and lost
your reference pose then you can save&nbsp; the weights out for the character,
freeze the mesh, then add an envelope again, and load up your weights again..
After doing this you should find that the second mesh should envelop
fine</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Hope this is of some help</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Dan</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=adrian@(protected) href="mailto:adrian@(protected)">adrian</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected)
 href="mailto:xsi@(protected)">xsi@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004 12:13
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> basic envelope madness</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>ok, i never claimed to be a character TD, but i
 have a problem i'm sure is a bit more</FONT></DIV>
 <DIV><FONT face=Arial size=2>complex than it seems on the
 surface.....</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>the manuals have been their usual 'helpful'
 selves...so it's down to you kind souls who may, or may</FONT></DIV>
 <DIV><FONT face=Arial size=2>not exist purely in my imagination</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>example:</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>i have a skeleton, and it has an envelope (a
 cylinder) the skeleton is animated and so far so good....</FONT></DIV>
 <DIV><FONT face=Arial size=2>the skeleton/cylinder assembly is parented to a
 null, which in turn is under a Model.... this model has been moved away from
 0,0,0</FONT></DIV>
 <DIV><FONT face=Arial size=2>now i have another 'half' cylinder i want to ADD
 to the envelope (kind of like adding a hat to a rigged/animated
 character)</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>i select the 'half' cylinder and set envelope
and
 pick the bones, and the 'half' cylinder 'flies away' !?!?</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>it seems slike NO combination of
 parenting/freezing or ANYTHING will allow me to add the 'half' cylinder to
the
 'mix'</FONT></DIV>
 <DIV><FONT face=Arial size=2>without it flying accross the known
 universe...</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>if anyone has any ideas, shout up... or feel
free
 to download this 166Kb example scene with clearly labeled
contents</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2><A
 href="http://4dw.net/photonmap/add_2_envelope.zip">http://4dw.net/photonmap
/add_2_envelope.zip</A></FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>thanks all</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>a</FONT></DIV></BLOCKQUOTE></BODY></HTML>