Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
a simple alpha question

a simple alpha question

2004-03-04       - By Chris Marshall

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

The question is, why does it not work the way you expect it to?

 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
alex dinnin
 Sent: Thursday, March 04, 2004 1:24 PM
 To: XSI@(protected)
 Subject: Re: a simple alpha question


 Thanks everyone for your help on this !!!  Finally cracked it !! I will
save it as a DS Preset and whack it on the xsi site should you be
interested....

 thanks Alexei !!!!!!!!!!!!!


 Sandy Sutherland <sandy@(protected)> wrote:
   Put a RayType node on the reflection sphere and set everything but
reftection to black!

   S.

   -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
   Sandy Sutherland  Digital Doodeller/Technical Director
   TThe Refinery (Cape)  http://www.refinery.co.za
   mailto:sandy@(protected)
   (P) (+27 21) 480 3333  (F) (+27 21) 480 3101
   -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
     -- -- Original Message -- --
     From: alex dinnin
     To: XSI@(protected)
     Sent: Thursday, March 04, 2004 1:59 PM
     Subject: Re: a simple alpha question


     Thats almost it... but why are there no holes in it !!! you can still
see the reflection sphere where there should be nothing ???

     Sandy Sutherland <sandy@(protected)> wrote:
       Try adding this to your previous posted code and then look at the
render tree for the sphere!

       '++++++++++++++++ Code Starts Here
       CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
"TransientObjectContainer"

       CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

       CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

       SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
"TransientObjectContainer.Invert.input"

       SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
"TransientObjectContainer.Intensity1.input"

       SIConnectShaderToCnxPoint
"TransientObjectContainer.Intensity1.Invert",
"TransientObjectContainer.Intensity.input"

       SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity",
"sphere.Material.Phong.reflectivity"

       SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1",
"sphere.Material.Phong.specular"

       '+++++++++++++++Code ends here



       -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
       Sandy Sutherland  Digital Doodeller/Technical Director
       TTThe Refinery (Cape)  http://www.refinery.co.za
       mailto:sandy@(protected)
       (P) (+27 21) 480 3333  (F) (+27 21) 480 3101
       -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
         -- -- Original Message -- --
         From: alex dinnin
         To: xsi@(protected)
         Sent: Thursday, March 04, 2004 12:40 PM
         Subject: a simple alpha question


         I'm sorry I am really going back to basics here... but I am
pulling my hair out trying to crack it... and I have failed !!!
          Below is a simple script, I have made two spheres a small one and
a big one for reflections
         I have plugged a checker texture in to control the transparancy
!!!

         why can I see reflections and specular where there should be clean
holes ??????

         Please HELP

         ALEX

         SCRIPT STARTS HERE >>>>

         NewScene
         CreatePrim "Sphere", "NurbsSurface"

         Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , ,
0

         SetValue "sphere1.sphere.radius", 50

         ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation

         ApplyShader , , , , siLetLocalMaterialsOverlap

         BlendInPresetsInsp , , , True, siReplaceNoBlend

         SetValue "sphere1.visibility.primray", False

         SetValue "sphere1.visibility.viewvis", False

         SetAndToggleSelection "sphere", , True

         ApplyShader , , , , siLetLocalMaterialsOverlap

         CopyPaste , "Shaders\Texture\Checkerboard.Preset",
"TransientObjectContainer"

         SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard",
"sphere.Material.Phong.transparency"

         SetValue "sphere.Material.Phong.reflectivity.red", 0.483

         SetValue "sphere.Material.Phong.reflectivity.green", 0.483

         SetValue "sphere.Material.Phong.reflectivity.red", 0.49

         SetValue "sphere.Material.Phong.reflectivity.green", 0.49

         SetValue "sphere.Material.Phong.reflectivity.red", 0.503

         SetValue "sphere.Material.Phong.reflectivity.green", 0.503

         SetValue "sphere.Material.Phong.reflectivity.red", 0.538

         SetValue "sphere.Material.Phong.reflectivity.green", 0.538

         SetValue "sphere.Material.Phong.reflectivity.red", 0.549

         SetValue "sphere.Material.Phong.reflectivity.green", 0.549

         SetValue "sphere.Material.Phong.reflectivity.red", 0.51

         SetValue "sphere.Material.Phong.reflectivity.green", 0.51

         SetValue "sphere.Material.Phong.reflectivity.red", 0.497

         SetValue "sphere.Material.Phong.reflectivity.green", 0.493

         SetValue "sphere.Material.Phong.reflectivity.red", 0.486

         SetValue "sphere.Material.Phong.reflectivity.green", 0.486

         SetValue "sphere.Material.Phong.reflectivity.red", 0.503

         SetValue "sphere.Material.Phong.reflectivity.green", 0.503

         SetValue "sphere.Material.Phong.reflectivity.red", 0.507

         SetValue "sphere.Material.Phong.reflectivity.green", 0.507

         SetValue "sphere.Material.Phong.reflectivity.red", 0.503

         SetValue "sphere.Material.Phong.reflectivity.green", 0.503

         SetValue "sphere.Material.Phong.reflectivity.red", 0.5

         SetValue "sphere.Material.Phong.reflectivity.green", 0.5

         SetValue "sphere.Material.Phong.reflectivity.blue", 0.5

         CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, ,
"Texture_Projection"

         SelectObj "sphere1"

         CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical,
"Texture_Support", "Texture_Projection"

         SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id",
"Texture_Projection"






-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --
         Do you Yahoo!?
         Yahoo! Search - Find what youre looking for faster.


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------
     Do you Yahoo!?
     Yahoo! Search - Find what youre looking for faster.


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
--
 Do you Yahoo!?
 Yahoo! Search - Find what youre looking for faster.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=us-ascii">
<META content="MSHTML 6.00.2800.1276" name=GENERATOR></HEAD>
<BODY>
<DIV><SPAN class=277234013-04032004><FONT face=Arial color=#0000ff size=2>The
question is, why does it not work the way you expect it to?</FONT></SPAN></DIV>
<DIV><SPAN class=277234013-04032004></SPAN>&nbsp;</DIV>
<BLOCKQUOTE>
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>alex
 dinnin<BR><B>Sent:</B> Thursday, March 04, 2004 1:24 PM<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Re: a simple alpha
 question<BR><BR></FONT></DIV>
 <DIV>Thanks everyone for your help on this !!!&nbsp; Finally cracked it !! I
 will save it as a DS Preset and whack it on the xsi site should you be
 interested....</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>thanks Alexei !!!!!!!!!!!!!</DIV>
 <DIV>&nbsp;</DIV>
 <DIV><BR><B><I>Sandy Sutherland &lt;sandy@(protected)&gt;</I></B>
 wrote:</DIV>
 <BLOCKQUOTE class=replbq
 style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">
   <META content="MSHTML 6.00.2800.1276" name=GENERATOR>
   <DIV><FONT face=Arial size=2>Put a RayType node on the reflection sphere
and
   set everything but reftection to black!</FONT></DIV>
   <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>S.</FONT></DIV>
   <DIV>&nbsp;</DIV>
   <DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy
   Sutherland&nbsp; Digital Doodeller/Technical Director<BR>TThe Refinery
   (Cape)&nbsp; <A
   href="http://www.refinery.co.za/">http://www.refinery.co.za</A><BR><A
   href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>(P)
   (+27 21) 480 3333&nbsp; (F) (+27 21) 480
   3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----</DIV>
   <BLOCKQUOTE
   style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT
: #000000 2px solid; MARGIN-RIGHT: 0px">
     <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
     <DIV
     style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:
</B>
     <A title=adinnin@(protected) href="mailto:adinnin@(protected)">alex dinnin</A
>
     </DIV>
     <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
     href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
     <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004 1:59
     PM</DIV>
     <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: a simple alpha
     question</DIV>
     <DIV><BR></DIV>
     <DIV>Thats almost it... but why are there no holes in it !!! you can
still
     see the reflection sphere where there should be nothing
     ???<BR><BR><B><I>Sandy Sutherland &lt;<A
     href="mailto:sandy@(protected)">sandy@(protected)</A>&gt;</I></B>
     wrote:
     <BLOCKQUOTE class=replbq
     style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px
solid">
       <META content="MSHTML 6.00.2800.1276" name=GENERATOR>
       <STYLE></STYLE>

       <DIV><FONT face=Arial size=2>Try adding this to your previous posted
       code and then look at the render tree for the sphere!</FONT></DIV>
       <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
       <DIV><FONT face=Arial size=2>'++++++++++++++++ Code Starts
       Here</FONT></DIV>
       <DIV><FONT face=Arial size=2><FONT size=2>
       <P>CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
       "TransientObjectContainer"</P>
       <P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
       "TransientObjectContainer"</P>
       <P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
       "TransientObjectContainer"</P>
       <P>SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
       "TransientObjectContainer.Invert.input"</P>
       <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
       "TransientObjectContainer.Intensity1.input"</P>
       <P>SIConnectShaderToCnxPoint
       "TransientObjectContainer.Intensity1.Invert",
       "TransientObjectContainer.Intensity.input"</P>
       <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity",
       "sphere.Material.Phong.reflectivity"</P>
       <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1",
       "sphere.Material.Phong.specular"</P>
       <P>'+++++++++++++++Code ends here</P>
       <P>&nbsp;</P></FONT></FONT></DIV>
       <DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR
>Sandy
       Sutherland&nbsp; Digital Doodeller/Technical Director<BR>TTThe Refinery
       (Cape)&nbsp; <A
       href="http://www.refinery.co.za/">http://www.refinery.co.za</A><BR><A
       href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>
(P)
       (+27 21) 480 3333&nbsp; (F) (+27 21) 480
       3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----</DIV>
       <BLOCKQUOTE
       style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
         <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
         <DIV
         style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B
>From:</B>
         <A title=adinnin@(protected) href="mailto:adinnin@(protected)">alex
         dinnin</A> </DIV>
         <DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected)
         href="mailto:xsi@(protected)">xsi@(protected)</A> </DIV>
         <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004
         12:40 PM</DIV>
         <DIV style="FONT: 10pt arial"><B>Subject:</B> a simple alpha
         question</DIV>
         <DIV><BR></DIV>
         <DIV>I'm sorry I am really going back to basics here... but I am
         pulling my hair out trying to crack it... and I have failed !!!</DIV>
         <DIV>&nbsp;Below is a simple script, I have made two spheres a small
         one and a big one for reflections</DIV>
         <DIV>I have&nbsp;plugged a&nbsp;checker texture in to control the
         transparancy !!! </DIV>
         <DIV>&nbsp;</DIV>
         <DIV><STRONG>why can I see reflections and specular where there
should
         be&nbsp;clean&nbsp;holes ??????</STRONG></DIV>
         <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
         <DIV><STRONG><EM>Please HELP</EM></STRONG></DIV>
         <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
         <DIV><STRONG><EM>ALEX</EM></STRONG></DIV>
         <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
         <DIV><STRONG>SCRIPT STARTS HERE &gt;&gt;&gt;&gt;</STRONG></DIV>
         <DIV><FONT size=2></FONT>&nbsp;</DIV>
         <DIV><FONT size=2>NewScene</DIV>
         <DIV>
         <P>CreatePrim "Sphere", "NurbsSurface"</P>
         <P>Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , ,
         0</P>
         <P>SetValue "sphere1.sphere.radius", 50</P>
         <P>ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation</P>
         <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
         <P>BlendInPresetsInsp , , , True, siReplaceNoBlend</P>
         <P>SetValue "sphere1.visibility.primray", False</P>
         <P>SetValue "sphere1.visibility.viewvis", False</P>
         <P>SetAndToggleSelection "sphere", , True</P>
         <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
         <P>CopyPaste , "Shaders\Texture\Checkerboard.Preset",
         "TransientObjectContainer"</P>
         <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard",
         "sphere.Material.Phong.transparency"</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.483</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.483</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.49</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.49</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.538</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.538</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.549</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.549</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.51</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.51</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.497</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.493</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.486</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.486</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.507</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.507</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.5</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.5</P>
         <P>SetValue "sphere.Material.Phong.reflectivity.blue", 0.5</P>
         <P>CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, ,
         "Texture_Projection"</P>
         <P>SelectObj "sphere1"</P>
         <P>CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical,
         "Texture_Support", "Texture_Projection"</P>
         <P>SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id",
         "Texture_Projection"</P></FONT></DIV>
         <DIV>&nbsp;</DIV>
         <DIV>&nbsp;</DIV>
         <DIV>&nbsp;</DIV>
         <P>
         <HR SIZE=1>
         Do you Yahoo!?<BR>Yahoo! Search - <A
         href="http://search.yahoo.com/?fr=ad-mailsig-home">Find what youre
         looking for faster.</A></BLOCKQUOTE></BLOCKQUOTE></DIV>
     <P>
     <HR SIZE=1>
     Do you Yahoo!?<BR>Yahoo! Search - <A
     href="http://search.yahoo.com/?fr=ad-mailsig-home">Find what youre
     looking for faster.</A></BLOCKQUOTE></BLOCKQUOTE>
 <P>
 <HR SIZE=1>
 Do you Yahoo!?<BR>Yahoo! Search - <A
 href="http://search.yahoo.com/?fr=ad-mailsig-home">Find what youre looking
 for faster.</A></BLOCKQUOTE></BODY></HTML>