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a simple alpha question

a simple alpha question

2004-03-04       - By alex dinnin

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Thanks everyone for your help on this !!!  Finally cracked it !! I will save it
as a DS Preset and whack it on the xsi site should you be interested....

thanks Alexei !!!!!!!!!!!!!


Sandy Sutherland <sandy@(protected)> wrote:
Put a RayType node on the reflection sphere and set everything but reftection
to black!

S.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3333  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- --
From: alex dinnin
To: XSI@(protected)
Sent: Thursday, March 04, 2004 1:59 PM
Subject: Re: a simple alpha question


Thats almost it... but why are there no holes in it !!! you can still see the
reflection sphere where there should be nothing ???

Sandy Sutherland <sandy@(protected)> wrote: Try adding this to your previous
posted code and then look at the render tree for the sphere!

'++++++++++++++++ Code Starts Here

CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
"TransientObjectContainer"

CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
"TransientObjectContainer.Invert.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
"TransientObjectContainer.Intensity1.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1.Invert",
"TransientObjectContainer.Intensity.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity", "sphere
.Material.Phong.reflectivity"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1", "sphere
.Material.Phong.specular"

'+++++++++++++++Code ends here



-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
TThe Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3333  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- --
From: alex dinnin
To: xsi@(protected)
Sent: Thursday, March 04, 2004 12:40 PM
Subject: a simple alpha question


I'm sorry I am really going back to basics here... but I am pulling my hair out
trying to crack it... and I have failed !!!
Below is a simple script, I have made two spheres a small one and a big one
for reflections
I have plugged a checker texture in to control the transparancy !!!

why can I see reflections and specular where there should be clean holes ??????

Please HELP

ALEX

SCRIPT STARTS HERE >>>>

NewScene

CreatePrim "Sphere", "NurbsSurface"

Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0

SetValue "sphere1.sphere.radius", 50

ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation

ApplyShader , , , , siLetLocalMaterialsOverlap

BlendInPresetsInsp , , , True, siReplaceNoBlend

SetValue "sphere1.visibility.primray", False

SetValue "sphere1.visibility.viewvis", False

SetAndToggleSelection "sphere", , True

ApplyShader , , , , siLetLocalMaterialsOverlap

CopyPaste , "Shaders\Texture\Checkerboard.Preset", "TransientObjectContainer"

SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard", "sphere
.Material.Phong.transparency"

SetValue "sphere.Material.Phong.reflectivity.red", 0.483

SetValue "sphere.Material.Phong.reflectivity.green", 0.483

SetValue "sphere.Material.Phong.reflectivity.red", 0.49

SetValue "sphere.Material.Phong.reflectivity.green", 0.49

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.538

SetValue "sphere.Material.Phong.reflectivity.green", 0.538

SetValue "sphere.Material.Phong.reflectivity.red", 0.549

SetValue "sphere.Material.Phong.reflectivity.green", 0.549

SetValue "sphere.Material.Phong.reflectivity.red", 0.51

SetValue "sphere.Material.Phong.reflectivity.green", 0.51

SetValue "sphere.Material.Phong.reflectivity.red", 0.497

SetValue "sphere.Material.Phong.reflectivity.green", 0.493

SetValue "sphere.Material.Phong.reflectivity.red", 0.486

SetValue "sphere.Material.Phong.reflectivity.green", 0.486

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.507

SetValue "sphere.Material.Phong.reflectivity.green", 0.507

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.5

SetValue "sphere.Material.Phong.reflectivity.green", 0.5

SetValue "sphere.Material.Phong.reflectivity.blue", 0.5

CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture_Projection"

SelectObj "sphere1"

CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical, "Texture_Support",
"Texture_Projection"

SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id", "Texture
_Projection"






-- ---- ---- ---- ---- ---- -----
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<DIV>Thanks everyone for your help on this !!!&nbsp; Finally cracked it !! I
will save it as a DS Preset and whack it on the xsi site should you be
interested....</DIV>
<DIV>&nbsp;</DIV>
<DIV>thanks Alexei !!!!!!!!!!!!!</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR><B><I>Sandy Sutherland &lt;sandy@(protected)&gt;</I></B> wrote:<
/DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<META content="MSHTML 6.00.2800.1276" name=GENERATOR>
<DIV><FONT face=Arial size=2>Put a RayType node on the reflection sphere and
set everything but reftection to black!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>S.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy
Sutherland&nbsp; Digital Doodeller/Technical Director<BR>TThe Refinery (Cape)
&nbsp; <A href="http://www.refinery.co.za/">http://www.refinery.co.za</A><BR><A
href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>(P) (+27
21) 480 3333&nbsp; (F) (+27 21) 480 3101<BR>-- ---- ---- ---- ---- ---- ---- --
-- ---- ---- ---- -----</DIV>
<BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px;
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
<DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B> <A title=adinnin@(protected) href="mailto:adinnin@(protected)">alex dinnin</A> <
/DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href=
"mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004 1:59 PM<
/DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: a simple alpha question</DIV>
<DIV><BR></DIV>
<DIV>Thats almost it... but why are there no holes in it !!! you can still see
the reflection sphere where there should be nothing ???<BR><BR><B><I>Sandy
Sutherland &lt;<A href="mailto:sandy@(protected)">sandy@(protected)</A>
&gt;</I></B> wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<META content="MSHTML 6.00.2800.1276" name=GENERATOR>
<STYLE></STYLE>

<DIV><FONT face=Arial size=2>Try adding this to your previous posted code and
then look at the render tree for the sphere!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>'++++++++++++++++ Code Starts Here</FONT></DIV>
<DIV><FONT face=Arial size=2><FONT size=2>
<P>CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
"TransientObjectContainer"</P>
<P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"</P>
<P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"</P>
<P>SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
"TransientObjectContainer.Invert.input"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
"TransientObjectContainer.Intensity1.input"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1.Invert",
"TransientObjectContainer.Intensity.input"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity", "sphere
.Material.Phong.reflectivity"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1", "sphere
.Material.Phong.specular"</P>
<P>'+++++++++++++++Code ends here</P>
<P>&nbsp;</P></FONT></FONT></DIV>
<DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy
Sutherland&nbsp; Digital Doodeller/Technical Director<BR>TTThe Refinery (Cape)
&nbsp; <A href="http://www.refinery.co.za/">http://www.refinery.co.za</A><BR><A
href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>(P) (+27
21) 480 3333&nbsp; (F) (+27 21) 480 3101<BR>-- ---- ---- ---- ---- ---- ---- --
-- ---- ---- ---- -----</DIV>
<BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px;
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
<DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B> <A title=adinnin@(protected) href="mailto:adinnin@(protected)">alex dinnin</A> <
/DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected) href=
"mailto:xsi@(protected)">xsi@(protected)</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004 12:40 PM<
/DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> a simple alpha question</DIV>
<DIV><BR></DIV>
<DIV>I'm sorry I am really going back to basics here... but I am pulling my
hair out trying to crack it... and I have failed !!!</DIV>
<DIV>&nbsp;Below is a simple script, I have made two spheres a small one and a
big one for reflections</DIV>
<DIV>I have&nbsp;plugged a&nbsp;checker texture in to control the transparancy
!!! </DIV>
<DIV>&nbsp;</DIV>
<DIV><STRONG>why can I see reflections and specular where there should be&nbsp
;clean&nbsp;holes ??????</STRONG></DIV>
<DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
<DIV><STRONG><EM>Please HELP</EM></STRONG></DIV>
<DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
<DIV><STRONG><EM>ALEX</EM></STRONG></DIV>
<DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
<DIV><STRONG>SCRIPT STARTS HERE &gt;&gt;&gt;&gt;</STRONG></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>NewScene</DIV>
<DIV>
<P>CreatePrim "Sphere", "NurbsSurface"</P>
<P>Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0</P>
<P>SetValue "sphere1.sphere.radius", 50</P>
<P>ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation</P>
<P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
<P>BlendInPresetsInsp , , , True, siReplaceNoBlend</P>
<P>SetValue "sphere1.visibility.primray", False</P>
<P>SetValue "sphere1.visibility.viewvis", False</P>
<P>SetAndToggleSelection "sphere", , True</P>
<P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
<P>CopyPaste , "Shaders\Texture\Checkerboard.Preset", "TransientObjectContainer
"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard", "sphere
.Material.Phong.transparency"</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.483</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.483</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.49</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.49</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.538</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.538</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.549</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.549</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.51</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.51</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.497</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.493</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.486</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.486</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.507</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.507</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.5</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.5</P>
<P>SetValue "sphere.Material.Phong.reflectivity.blue", 0.5</P>
<P>CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture
_Projection"</P>
<P>SelectObj "sphere1"</P>
<P>CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical, "Texture_Support
", "Texture_Projection"</P>
<P>SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id", "Texture
_Projection"</P></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<P>
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></DIV>
<P>
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