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UV pelt, Unwrap

UV pelt, Unwrap

2004-03-04       - By Graham D Clark

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Reply:     1     2     3     4     5     6     7     8  

Thanks to all for the links and key words to search for.
I guess due to the shared connection we have here I cannot get to that
pdf link in previous message below without an error, but using the terms
you guys have given me will be able to find some good leads.
I think my first basic test approach to this will be rebuilding the UV
set as a mesh then using operators on it for interactive adjustment, as
I already have the simple UV to mesh part and a scop to send it back to
UV set.
Thanks again for the leads,
Graham
-- ---- ---- ---- ---- ---- --
http://www.grahamdclark.com



> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Damon Godley
> (Core Design Ltd.)
> Sent: March 4, 2004 10:36 AM
> To: XSI@(protected)
> Subject: RE: [script and Dev] UV pelt, Unwrap
>
>
> Hi,
>
> This article refers to a version done in maya, which although
> tedious can be done by hand using dynamics. I wrote a mel
> script that set it up, and I know of a few other people that
> where playing with this idea. That said it is relatively easy
> to miss out the dynamics and make your own solver and set it
> up to be more specific to what you need to achieve, and as I
> can see would be easy to implement into XSI. If you do some
> more searching though you will find that there are more
> advanced method's of pelting.
>
> Try searching for UV parameterization, least squares
> conformal mapping , Automatic Texture Atlas Generation etc.
>
> This all gets a bit hard though and my interest was dazzled
> by the complicated math involved.
>
> I still kept going with the spring method and have some
> reasonable results.
> If you want any more help on that method give me a shout,
> though if you can handle more advance subjects search for the
> above as they will in long run provide more satisfying results.
>
> Hope that helps
>
> Damon.
>
> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]On Behalf
> Of Ben Kilgore
>
> Sent: 04 March 2004 08:58
> To: XSI@(protected)
> Subject: Re: [script and Dev] UV pelt, Unwrap
>
>
> The incomparable Borshukov @ Siggraph 2000:
>
http://www.cs.berkeley.edu/~gdb/publications/acrobat/pelt.pdf.gz
-- -- Original Message -- --
From: "Graham D Clark" <mail@(protected)>
To: <xsi@(protected)>
Sent: Wednesday, March 03, 2004 2:46 PM
Subject: [script and Dev] UV pelt, Unwrap


> Does anyone have any links for the concept of writing a UV unwrapping
> via pelt method? Perhaps with mention of tension, spring edge and
> reference components? I'm not finding too much online in early online
> search, perhaps any technical document on it might also give me some
> more of the key terms to search for and find some that actually cover
> the technical aspects instead of the manual approaches.
> Any ideas appreciated.
> Thanks, Graham
> -- ---- ---- ---- ---- ---- --
> http://www.grahamdclark.com
>
>
>
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