  | | | UV pelt, Unwrap | UV pelt, Unwrap 2004-03-04 - By Graham D Clark
Back Thanks to all for the links and key words to search for. I guess due to the shared connection we have here I cannot get to that pdf link in previous message below without an error, but using the terms you guys have given me will be able to find some good leads. I think my first basic test approach to this will be rebuilding the UV set as a mesh then using operators on it for interactive adjustment, as I already have the simple UV to mesh part and a scop to send it back to UV set. Thanks again for the leads, Graham -- ---- ---- ---- ---- ---- -- http://www.grahamdclark.com
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Damon Godley > (Core Design Ltd.) > Sent: March 4, 2004 10:36 AM > To: XSI@(protected) > Subject: RE: [script and Dev] UV pelt, Unwrap > > > Hi, > > This article refers to a version done in maya, which although > tedious can be done by hand using dynamics. I wrote a mel > script that set it up, and I know of a few other people that > where playing with this idea. That said it is relatively easy > to miss out the dynamics and make your own solver and set it > up to be more specific to what you need to achieve, and as I > can see would be easy to implement into XSI. If you do some > more searching though you will find that there are more > advanced method's of pelting. > > Try searching for UV parameterization, least squares > conformal mapping , Automatic Texture Atlas Generation etc. > > This all gets a bit hard though and my interest was dazzled > by the complicated math involved. > > I still kept going with the spring method and have some > reasonable results. > If you want any more help on that method give me a shout, > though if you can handle more advance subjects search for the > above as they will in long run provide more satisfying results. > > Hope that helps > > Damon. > > -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)]On Behalf > Of Ben Kilgore > > Sent: 04 March 2004 08:58 > To: XSI@(protected) > Subject: Re: [script and Dev] UV pelt, Unwrap > > > The incomparable Borshukov @ Siggraph 2000: > http://www.cs.berkeley.edu/~gdb/publications/acrobat/pelt.pdf.gz -- -- Original Message -- -- From: "Graham D Clark" <mail@(protected)> To: <xsi@(protected)> Sent: Wednesday, March 03, 2004 2:46 PM Subject: [script and Dev] UV pelt, Unwrap
> Does anyone have any links for the concept of writing a UV unwrapping > via pelt method? Perhaps with mention of tension, spring edge and > reference components? I'm not finding too much online in early online > search, perhaps any technical document on it might also give me some > more of the key terms to search for and find some that actually cover > the technical aspects instead of the manual approaches. > Any ideas appreciated. > Thanks, Graham > -- ---- ---- ---- ---- ---- -- > http://www.grahamdclark.com > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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