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a simple alpha question

a simple alpha question

2004-03-04       - By Andi Farhall

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

try using the reflection_inuse and specular_inuse inputs with an inverted
version of the checkerboard

-- --Original Message-- --
From: alex dinnin [mailto:adinnin@(protected)]
Sent: 04 March 2004 10:40
To: xsi@(protected)
Subject: a simple alpha question


I'm sorry I am really going back to basics here... but I am pulling my hair
out trying to crack it... and I have failed !!!
Below is a simple script, I have made two spheres a small one and a big one
for reflections
I have plugged a checker texture in to control the transparancy !!!

why can I see reflections and specular where there should be clean holes
??????

Please HELP

ALEX

SCRIPT STARTS HERE >>>>

NewScene

CreatePrim "Sphere", "NurbsSurface"

Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0

SetValue "sphere1.sphere.radius", 50

ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation

ApplyShader , , , , siLetLocalMaterialsOverlap

BlendInPresetsInsp , , , True, siReplaceNoBlend

SetValue "sphere1.visibility.primray", False

SetValue "sphere1.visibility.viewvis", False

SetAndToggleSelection "sphere", , True

ApplyShader , , , , siLetLocalMaterialsOverlap

CopyPaste , "Shaders\Texture\Checkerboard.Preset",
"TransientObjectContainer"

SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard",
"sphere.Material.Phong.transparency"

SetValue "sphere.Material.Phong.reflectivity.red", 0.483

SetValue "sphere.Material.Phong.reflectivity.green", 0.483

SetValue "sphere.Material.Phong.reflectivity.red", 0.49

SetValue "sphere.Material.Phong.reflectivity.green", 0.49

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.538

SetValue "sphere.Material.Phong.reflectivity.green", 0.538

SetValue "sphere.Material.Phong.reflectivity.red", 0.549

SetValue "sphere.Material.Phong.reflectivity.green", 0.549

SetValue "sphere.Material.Phong.reflectivity.red", 0.51

SetValue "sphere.Material.Phong.reflectivity.green", 0.51

SetValue "sphere.Material.Phong.reflectivity.red", 0.497

SetValue "sphere.Material.Phong.reflectivity.green", 0.493

SetValue "sphere.Material.Phong.reflectivity.red", 0.486

SetValue "sphere.Material.Phong.reflectivity.green", 0.486

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.507

SetValue "sphere.Material.Phong.reflectivity.green", 0.507

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.5

SetValue "sphere.Material.Phong.reflectivity.green", 0.5

SetValue "sphere.Material.Phong.reflectivity.blue", 0.5

CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, ,
"Texture_Projection"

SelectObj "sphere1"

CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical,
"Texture_Support", "Texture_Projection"

SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id",
"Texture_Projection"







 __ __  

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<DIV><SPAN class=031332412-04032004><FONT face=Arial color=#0000ff size=2>try
using the reflection_inuse and specular_inuse inputs with an inverted version
of
the checkerboard</FONT></SPAN></DIV>
<BLOCKQUOTE>
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> alex dinnin
 [mailto:adinnin@(protected)]<BR><B>Sent:</B> 04 March 2004 10:40<BR><B>To:</B>
 xsi@(protected)<BR><B>Subject:</B> a simple alpha
 question<BR><BR></FONT></DIV>
 <DIV>I'm sorry I am really going back to basics here... but I am pulling my
 hair out trying to crack it... and I have failed !!!</DIV>
 <DIV>&nbsp;Below is a simple script, I have made two spheres a small one and
a
 big one for reflections</DIV>
 <DIV>I have&nbsp;plugged a&nbsp;checker texture in to control the
transparancy
 !!! </DIV>
 <DIV>&nbsp;</DIV>
 <DIV><STRONG>why can I see reflections and specular where there should
 be&nbsp;clean&nbsp;holes ??????</STRONG></DIV>
 <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
 <DIV><STRONG><EM>Please HELP</EM></STRONG></DIV>
 <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
 <DIV><STRONG><EM>ALEX</EM></STRONG></DIV>
 <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
 <DIV><STRONG>SCRIPT STARTS HERE &gt;&gt;&gt;&gt;</STRONG></DIV>
 <DIV><FONT size=2></FONT>&nbsp;</DIV>
 <DIV><FONT size=2>NewScene</DIV>
 <DIV>
 <P>CreatePrim "Sphere", "NurbsSurface"</P>
 <P>Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0</P>
 <P>SetValue "sphere1.sphere.radius", 50</P>
 <P>ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation</P>
 <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
 <P>BlendInPresetsInsp , , , True, siReplaceNoBlend</P>
 <P>SetValue "sphere1.visibility.primray", False</P>
 <P>SetValue "sphere1.visibility.viewvis", False</P>
 <P>SetAndToggleSelection "sphere", , True</P>
 <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
 <P>CopyPaste , "Shaders\Texture\Checkerboard.Preset",
 "TransientObjectContainer"</P>
 <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard",
 "sphere.Material.Phong.transparency"</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.483</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.483</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.49</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.49</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.538</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.538</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.549</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.549</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.51</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.51</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.497</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.493</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.486</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.486</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.507</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.507</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.5</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.5</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.blue", 0.5</P>
 <P>CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, ,
 "Texture_Projection"</P>
 <P>SelectObj "sphere1"</P>
 <P>CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical,
 "Texture_Support", "Texture_Projection"</P>
 <P>SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id",
 "Texture_Projection"</P></FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>&nbsp;</DIV>
 <P>
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